Thread: An editor for Vincent's CS2 compiler/decompiler

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  1. #21  
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    does anyone has a jar version of this.
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    Respect goes to everyone as he deserves.
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  2. #22  
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    Quote Originally Posted by _Jamal View Post
    does anyone has a jar version of this.
    You can download jar via the releases page on the github. Most recent is here: https://github.com/Displee/cs2-edito...editor-1.3.jar
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  4. #23  
    Blurite

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    Hi,

    I have forked this project under https://github.com/blurite/cs2-editor, as there were changes I wanted to make for my own servers use.

    It currently supports up to revision 209 (latest), with almost all scripts successfully decompiling: Generated 6636/6852 script signatures.
    It probably wouldn't be too difficult to fix the remaining scripts, and I will fix some myself over time too.

    Some features this fork has which the upstream doesn't:

    • Bundled JavaFX (stolen from @Greg's PR https://github.com/Displee/cs2-editor/pull/5)
    • Targets Java 11
    • Desktop icon (stolen from another fork https://github.com/Displee/cs2-edito...921be04333b9bd)
    • Gradle build scripts converted to Kotlinscript (.kts)
    • Support for some new opcodes such as DbTables (this is mostly complete but still a WIP) which we're already using for Blurite

    • Frontend and backend split up into separate modules, both being independently published to GitHub packages (https://github.com/blurite/cs2-edito...ases/tag/1.5.3)
      • This means you can include the backend library as a dependency in your server, allowing programmatic compiling of scripts so you can keep them in source control and add them as part of your automated packing
      • Frontend JARs are built for each platform and published along with releases using GitHub Actions

    • Some refactoring
      • Some existing opcodes have been renamed
      • I have further refactoring plans, but it 'just about works' so not super high priority

    • New save functions
      • Save compiled script (.dat) to specific path
      • Save script source (.cs2) to specific path

    • Option to generate script signatures and save them to a file, which is useful for server-sided compilation if you use the backend library (Blurite does this)
    • Various RS2 support removed
      • Not completely gone but a bunch of the random ini files have been removed


    I have not tried to support older revisions of OSRS, so this may not work if your cache is too old.
    I will be doing some further work on this, mostly refactoring, but I do not promise to support this long-term - it works for our purposes and that's the priority
    Last edited by Corey; 10-16-2022 at 09:48 PM.
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  6. #24  
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    Screenshot_3.png

    Hi
    does anyone know how to load the cache?
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    Quote Originally Posted by R0cky 0wnz View Post
    Screenshot_3.png

    Hi
    does anyone know how to load the cache?
    well they thing called file then u can load the cache
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  8. #26  
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    Quote Originally Posted by MrSlayerGod View Post
    well they thing called file then u can load the cache
    it's what is shown after loading cache.
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  9. #27  
    Blurite

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    Quote Originally Posted by R0cky 0wnz View Post
    it's what is shown after loading cache.
    There's probably errors, run using an IDE or terminal.
    What revision are you trying to load? If its recent try using my fork posted above
    Last edited by Corey; 11-13-2022 at 08:39 PM.
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