Thread: 667 NPC Bonuses

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  1. #1 667 NPC Bonuses 
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    Last edited by _Jamal; 07-26-2021 at 07:35 PM.
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    667 was 11 years ago, you can't get all the bonuses bro? You could've completed it by hand in 11 years


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    Quote Originally Posted by Melvin View Post
    667 was 11 years ago, you can't get all the bonuses bro? You could've completed it by hand in 11 years
    I made an formula to calculate with the combat level to give the mobs bonuses those are not the real bonuses from 2011 .
    Like i said those arent accurate with the real bonuses
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    Quote Originally Posted by _Jamal View Post
    I made an formula to calculate with the combat level to give the mobs bonuses those are not the real bonuses from 2011 .
    Like i said those arent accurate with the real bonuses
    But this info has been known for years, and there are multiple released combat bonuses that use the same sort of bonuses that you do?

    Why are you coming out 10+ years later with combat bonuses that you admit are not correct? If you're going to release these bonuses that late after they're actually needed, you should at least make sure they're 100% correct.
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    Quote Originally Posted by Cody_ View Post
    But this info has been known for years, and there are multiple released combat bonuses that use the same sort of bonuses that you do?

    Why are you coming out 10+ years later with combat bonuses that you admit are not correct? If you're going to release these bonuses that late after they're actually needed, you should at least make sure they're 100% correct.
    The information has not been known for years. In fact, the information has been lost to time. There is no way to recover it.
    The RuneScape wiki did not support bonuses and stats back then, they only started supporting those for RuneScape 3, after the combat changes(thanks to the Bestiary). Those new bonuses are completely different from the old ones, so that information is unusable entirely.
    Back then, not even the monster examine spell was good enough to get that information. In fact, the spell was utterly useless until 2019. There was no way of actually acquiring a monster's stats or bonuses. This is not something you can derive from combat level either, for two reasons:
    1) You cannot derive it without knowing more variables.
    2) A lot of monsters have their combat level overridden, so it's not an accurate representation based on their stats.

    The only way to get somewhat accurate stats and bonuses going is to get whatever you can from the OSRS Wiki and merge it to your revision. Obviously, you can only fill in creatures which overlap between the two games. Anything other than that, you're out of luck.
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    Already deleted lol
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    Quote Originally Posted by Kris View Post
    The information has not been known for years. In fact, the information has been lost to time. There is no way to recover it.
    The RuneScape wiki did not support bonuses and stats back then, they only started supporting those for RuneScape 3, after the combat changes(thanks to the Bestiary). Those new bonuses are completely different from the old ones, so that information is unusable entirely.
    Back then, not even the monster examine spell was good enough to get that information. In fact, the spell was utterly useless until 2019. There was no way of actually acquiring a monster's stats or bonuses. This is not something you can derive from combat level either, for two reasons:
    1) You cannot derive it without knowing more variables.
    2) A lot of monsters have their combat level overridden, so it's not an accurate representation based on their stats.

    The only way to get somewhat accurate stats and bonuses going is to get whatever you can from the OSRS Wiki and merge it to your revision. Obviously, you can only fill in creatures which overlap between the two games. Anything other than that, you're out of luck.
    Caches just a couple revisions higher than 667 will contain perfectly accurate bonuses that can be used in 667 just fine. Levels are definitely a different monster to tackle though.
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    Quote Originally Posted by Cody_ View Post
    Already deleted lol
    Oops my bad didnt meant to delete that one
    https://www.dropbox.com/s/w27shdym1r...nuses.txt?dl=0

    Quote Originally Posted by Makar View Post
    Caches just a couple revisions higher than 667 will contain perfectly accurate bonuses that can be used in 667 just fine. Levels are definitely a different monster to tackle though.
    Feel free to release this
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    Quote Originally Posted by Makar View Post
    Caches just a couple revisions higher than 667 will contain perfectly accurate bonuses that can be used in 667 just fine. Levels are definitely a different monster to tackle though.
    https://www.rune-server.ee/runescape...explained.html

    They're not entirely complete though. NPC levels are missing (including HP), as well as melee attack bonus.

    Edit: I can't read apparently
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    Quote Originally Posted by clem585 View Post
    https://www.rune-server.ee/runescape...explained.html

    They're not entirely complete though. NPC levels are missing (including HP), as well as melee attack bonus.
    Yes, that's quite literally what I said.

    Quote Originally Posted by _Jamal View Post
    Oops my bad didnt meant to delete that one
    https://www.dropbox.com/s/w27shdym1r...nuses.txt?dl=0



    Feel free to release this
    My code is always released in both my client refactor and my server project so up to people to check and contribute.

    NPC Bonuses
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