Thread: Balvor - A redefined player experience

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  1. #1 Balvor - A redefined player experience 
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    R-S Admin Response  Introduction

    Hello Runeserver , Welcome to Balvor , myself and my developer have come up with an idea to redefine the players experience. We have set ourselves out on a project to clean up a 317 source and re write alot of the code to ensure we have a smooth running , bug free server. We started our project on 11.01.2016 and do not have an expected release date as of yet. Our reasoning for this is because we are going to take time to ensure everything is perfect and working. We are also a small team and have not started any high end work to our project , we are getting the basics done first.

    After we have decided that we have a runnable version of Balvor , we will then release Open Beta testing , this period will last until we see fit for the server to be stable enough for an official release. We are fully aware people may have seen this before or played this before , but we have big plans. At the moment its a simple base to get us going so that we can progress.





    R-S Mod Response  Progress


    Remodelled home area
    Support for multi Object heights.
    Full support for donator icons (which are manage by isDonator variable)
    Implemented better option clicking for npc chatting.
    Slayer Ranks completed.
    Removing and adding object system completed.
    Skill Prestiging
    really simple and easy system to use for prestige rewards


    Gamemodes:
    - stop gamemodes from trading shops/players (You can add specific shops they can trade)
    - added support so they can trade speific items to players (No items currently in this list)
    - Xp rates are affected based on what gamemode you are.

    Client sided:
    - implemented packet 201, this packet updates any sprite on any interface (Its use for updating prestige trimmed skills)
    - added new way of cache packing sprites
    - added 100% support for different heights for objects (altar, comp cape etc)
    - implemented custom title system (Allows use to instantly create custom times via server)
    This prevents us from updating the client everytime we want to add new titles.


    Started re-writing Mining skill
    Re-writing a better Woodcutting system
    Working on Prestige shop
    Re-working Donator area
    Rework of Npc shops
    Boss Pets



    Shooting stars minigame
    Zulrah
    Dungeoneering
    Farming
    Daily tasks
    Well of goodwill - Rewards xp boosts/perks
    Dicing/gambling
    Pk killstreaks
    Warriors guild
    New bosses
    HP based point system
    Duel Arena
    Pest Control
    Perk system
    Skilling item deposits - Custom for each area
    Rs3 Mastercapes without particles (looks better imo but we will get player feedback)
    XP boosted items - timed - Degradable




    R-S Admin Response  more:

    I have posted a small amount of basic media below , however, we dont have sufficient media to post as a lot of things arent finished yet , but please be sure to keep following the thread we will add a development log soon when we start some more serious work. When our Beta is open and live we will also post our jar below via dropbox. Any feedback would be much appreciated , and can be posted below, whether its positive or negative.


    R-S Admin Response  MEDIA

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  2. #2  
    lol k


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    Best of luck.
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  3. #3  
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    Should fix ur media, gl mate
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  4. #4  
    Vratha Something Different

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    Best of luck on your project bud, Def fix media so it's easier to view .
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  5. #5  
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    gl with your project.

    p.s. excuse my ocd but those awkward comma placements bother me, lol.
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  6. #6  
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    As others already said, work on the media so it's easier to view

    Aside from that, best of luck!
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  7. #7  
    Why you reading this?

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    Best of luck, I honestly don't see much that peaks my interest thus far but hopefully this develops into something unique and interesting.

    Oh and fix media to be easier to view of course and why do you have two different NPC for duo slayer/reg slayer? Seems redundant.
    Spoiler for sig too large:


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