Thread: 317 Loading #159 data animation problem - Fixed

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  1. #11  
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    Quote Originally Posted by durky View Post
    Anyone know how to sort the standing anims?
    iv got same problem i went bk to 149 anim
    im still trying to see how to fix it bro
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  2. #12  
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    Has anyone released any fixes for this somewhere? still in need of this

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    same ere
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    Just update the damn read values? How are you all struggling with something so basic. OSRS added a/some new opcode(s) to animations, obviously it's going to break some shit. They also updated the animations for godswords at some point (Only special animations)
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  6. #15  
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    Quote Originally Posted by Kris View Post
    Just update the damn read values? How are you all struggling with something so basic. OSRS added a/some new opcode(s) to animations, obviously it's going to break some shit. They also updated the animations for godswords at some point (Only special animations)
    do u have the new read values
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    Code:
    	void decode(final InputStream stream, final int opcode) {
    		int int_1;
    		int int_2;
    		if (opcode == 1) {
    			int_1 = stream.readUnsignedShort();
    			frameLenghts = new int[int_1];
    			for (int_2 = 0; int_2 < int_1; int_2++) 
    				frameLenghts[int_2] = stream.readUnsignedShort();
    			frameIDs = new int[int_1];
    			for (int_2 = 0; int_2 < int_1; int_2++)
    				frameIDs[int_2] = stream.readUnsignedShort();
    			for (int_2 = 0; int_2 < int_1; int_2++) 
    				frameIDs[int_2] += stream.readUnsignedShort() << 16;
    		} else if (opcode == 2) {
    			frameStep = stream.readUnsignedShort();
    		} else if (opcode == 3) {
    			int_1 = stream.readUnsignedByte();
    			interleaveLeave = new int[int_1 + 1];
    
    			for (int_2 = 0; int_2 < int_1; int_2++)
    				interleaveLeave[int_2] = stream.readUnsignedByte();
    			interleaveLeave[int_1] = 9999999;
    		} else if (opcode == 4) {
    			stretches = true;
    		} else if (opcode == 5) {
    			forcedPriority = stream.readUnsignedByte();
    		} else if (opcode == 6) {
    			leftHandItem = stream.readUnsignedShort();
    		} else if (opcode == 7) {
    			rightHandItem = stream.readUnsignedShort();
    		} else if (opcode == 8) {
    			maxLoops = stream.readUnsignedByte();
    		} else if (opcode == 9) {
    			precedenceAnimating = stream.readUnsignedByte();
    		} else if (opcode == 10) {
    			priority = stream.readUnsignedByte();
    		} else if (opcode == 11) {
    			replyMode = stream.readUnsignedByte();
    		} else if (opcode == 12) {
    			int_1 = stream.readUnsignedByte();
    			anIntArray106 = new int[int_1];
    			for (int_2 = 0; int_2 < int_1; int_2++)
    				anIntArray106[int_2] = stream.readUnsignedShort();
    			for (int_2 = 0; int_2 < int_1; int_2++)
    				anIntArray106[int_2] += stream.readUnsignedShort() << 16;
    		} else if (opcode == 13) {
    			int_1 = stream.readUnsignedByte();
    			anIntArray107 = new int[int_1];
    			for (int_2 = 0; int_2 < int_1; int_2++)
    				anIntArray107[int_2] = stream.read24BitInt();
    		}
    	}
    #156.
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  9. #17  
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  10. #18  
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    Quote Originally Posted by Kris View Post
    Just update the damn read values? How are you all struggling with something so basic. OSRS added a/some new opcode(s) to animations, obviously it's going to break some shit. They also updated the animations for godswords at some point (Only special animations)
    already did this. still not fixed
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    Quote Originally Posted by durky View Post
    already did this. still not fixed
    Did you update config files with the latest reavalues?
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  13. #20  
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    Quote Originally Posted by _Patrick_ View Post
    Did you update config files with the latest reavalues?
    uhh im going to say no, because idk what that even means...
    This is a 317 look a like client, we don't have config files?
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