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This is a script for OSBot I made to easily retrieve and map out npc animations.
Features
- Repopulates the list on start
- No duplicates
- Name, npc ids and animation ids are all sorted
- Maps all npcs in your viewport performing animations
- Maps multiple npcs to the same animations
- Most of the animations are either attack, block or death (not in a specific order)
- 100% accurate
How it works
Grabs the animations of npcs in your viewport and maps them. If there's other npcs with the same name (e.g baby dragon (green)) it will map all the other ids to the same animations. Most npcs have several models which results in having different ids however they can still perform those same animations.
Example of what it will look like
How to useCode:npc=Barbarian[3055, 3057, 3058, 3059, 3060, 3061, 3062, 3064, 3067, 3068, 3069, 3070, 3071, 3072] anim=[425, 426, 836, 2067, 3238] npc=Chicken[2692, 2693] anim=[5387, 5388, 5389] npc=Cow[2805, 2806, 2808] anim=[5849, 5850, 5851, 5854] npc=Cow calf[2807, 2809] anim=[5849, 5850, 5851, 5854] npc=Cuffs[3279] anim=[425, 836] npc=Dwarf[290, 1403] anim=[99, 100, 102] npc=Goblin[3029, 3030, 3031, 3032, 3033, 3034, 3035, 3036, 3073, 3074] anim=[6182, 6183, 6184, 6188, 6189, 6190] npc=Guard[3010, 3011, 3245, 3269, 3271, 3272] anim=[386, 388, 395, 397, 401, 403, 425, 426, 836, 6488, 6489, 6490] npc=Gunthor the brave[299] anim=[395, 398, 836] npc=Knight of Ardougne[3108] anim=[388, 390] npc=Man[3078, 3079, 3080] anim=[422, 425, 836] npc=Narf[3280] anim=[422, 425, 836] npc=Rat[2854] anim=[2707] npc=Rusty[3281] anim=[425, 836] npc=Scorpion[3024] anim=[6254, 6255, 6256] npc=Town crier[278, 279] anim=[6863] npc=Unicorn[2837] anim=[6375, 6376, 6377]
1. Download OSBot
2. Run it, login with your account.
3. Put NpcAnimationDumper.jar in home.dir\OSBot\Scripts
4. Run the script
5. Settings -> Make sure Disable Input is not checked
6. Run around RuneScape, attack npcs to make them show the animations or if theres other nearby players you can walk up to them and if they are attacking the npcs you will grab their animations.
7. Stop the script
8. home.dir\OSBot\Data\npc_anims.txt is where the animation dump is located.
Note: If you want to complete your lists faster you can copy and paste other peoples dump and put them in npc_anims.txt, the script will remove the duplicates for you so you will have your list and theirs.
Download
https://www.mediafire.com/file/pc7c2...tionDumper.jar
Thanks bro.
gj pal
Thanks guys, one thing thats really cool about this. Is that if everyone dumps the anims you can copy and paste each others dumps to complete your list. The script will combine both lists and remove any duplicates.
Person1
Person2Code:npc=Goblin[3073, 3074] anim=[6188, 6189, 6190] npc=Guard[3010, 3011, 3269, 3271, 3272] anim=[386, 388, 395, 397, 425, 426, 836, 6488, 6489, 6490] npc=Gunthor the brave[299] anim=[395, 398, 836] npc=Narf[3280] anim=[422, 425, 836] npc=Rusty[3281] anim=[425, 836] npc=Town crier[278] anim=[6863] npc=Unicorn[2837] anim=[6375, 6376, 6377]
Even if they contain duplicates like this the script will output them with no duplicatesCode:npc=Barbarian[3055, 3057, 3058, 3059, 3060, 3061, 3062, 3064, 3067, 3068, 3069, 3070, 3071, 3072] anim=[425, 426, 836, 2067, 3238] npc=Chicken[2692, 2693] anim=[5387, 5388, 5389] npc=Cow[2805, 2806, 2808] anim=[5849, 5850, 5851, 5854] npc=Cow calf[2807, 2809] anim=[5849, 5850, 5851, 5854] npc=Cuffs[3279] anim=[425, 836] npc=Dwarf[290, 1403] anim=[99, 100, 102] npc=Goblin[3029, 3030, 3031, 3032, 3033, 3034, 3035, 3036, 3073, 3074] anim=[6182, 6183, 6184, 6188, 6189, 6190] npc=Guard[3010, 3011, 3245, 3269, 3271, 3272] anim=[386, 388, 395, 397, 401, 403, 425, 426, 836, 6488, 6489, 6490] npc=Gunthor the brave[299] anim=[395, 398, 836] npc=Knight of Ardougne[3108] anim=[388, 390] npc=Man[3078, 3079, 3080] anim=[422, 425, 836] npc=Narf[3280] anim=[422, 425, 836] npc=Rat[2854] anim=[2707] npc=Rusty[3281] anim=[425, 836] npc=Scorpion[3024] anim=[6254, 6255, 6256] npc=Town crier[278, 279] anim=[6863] npc=Unicorn[2837] anim=[6375, 6376, 6377]
Result
Code:npc=Barbarian[3055, 3057, 3058, 3059, 3060, 3061, 3062, 3064, 3067, 3068, 3069, 3070, 3071, 3072] anim=[425, 426, 836, 2067, 3238] npc=Chicken[2692, 2693] anim=[5387, 5388, 5389] npc=Cow[2805, 2806, 2808] anim=[5849, 5850, 5851, 5854] npc=Cow calf[2807, 2809] anim=[5849, 5850, 5851, 5854] npc=Cuffs[3279] anim=[425, 836] npc=Dwarf[290, 1403] anim=[99, 100, 102] npc=Goblin[3029, 3030, 3031, 3032, 3033, 3034, 3035, 3036, 3073, 3074] anim=[6182, 6183, 6184, 6188, 6189, 6190] npc=Guard[3010, 3011, 3245, 3269, 3271, 3272] anim=[386, 388, 395, 397, 401, 403, 425, 426, 836, 6488, 6489, 6490] npc=Gunthor the brave[299] anim=[395, 398, 836] npc=Knight of Ardougne[3108] anim=[388, 390] npc=Man[3078, 3079, 3080] anim=[422, 425, 836] npc=Narf[3280] anim=[422, 425, 836] npc=Rat[2854] anim=[2707] npc=Rusty[3281] anim=[425, 836] npc=Scorpion[3024] anim=[6254, 6255, 6256] npc=Town crier[278, 279] anim=[6863] npc=Unicorn[2837] anim=[6375, 6376, 6377]
This is so useful. Will definitely save a lot of time to many people.
Thanks nsh.
awesome, think you can add support to GFX ? that would be amazing. save us endless amounts of time looking for the gfx
Interesting, well done
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