Thread: C++ and models

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  1. #1 C++ and models 
    Registered Member Vek.'s Avatar
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    I'm going to make a game in c++ and have an intermediate understanding of Java.

    I want my engine to be based on a system such as RuneScape pre-graphic-update graphics.

    How hard would it be to develop an engine that loads 3d objects supporting a map, a player, objects?

    I did my research and read some articles about RS being pseudo-3d but after much research on the subject, pseudo-3d (or 2.5d) graphics just look like a 3d map with sprites for everything else.

    I really need some guidance here.

    Is there already an engine for me out there I can buy/use?

    Thanks for all the help.

    PS: I am well aware this is not a project that can be completed in a matter of mere months.
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    Quote Originally Posted by Vek. View Post
    I'm going to make a game in c++ and have an intermediate understanding of Java.

    I want my engine to be based on a system such as RuneScape pre-graphic-update graphics.

    How hard would it be to develop an engine that loads 3d objects supporting a map, a player, objects?

    I did my research and read some articles about RS being pseudo-3d but after much research on the subject, pseudo-3d (or 2.5d) graphics just look like a 3d map with sprites for everything else.

    I really need some guidance here.

    Is there already an engine for me out there I can buy/use?

    Thanks for all the help.

    PS: I am well aware this is not a project that can be completed in a matter of mere months.
    RuneScapes old rendering engine was an in-house software based rasterizer(?) written to their specifications. I don't know what gives you the impression that RuneScape was 2.5d unless you were referring to RuneScape classic.

    Putting a character in a scene with some static geometry isn't hard, you might want to take a look at Ogre3D or some of it's alternatives (Irrlicht (I hate it), OpenSceneGraph, etc). There are plenty of resources out there which can help you.

    Although if you are really set on building your own complete game engine suite from the ground up then you're going to want to research OpenGL/Direct3D and have a good read up on any 3d graphics articles you can find. I wouldn't recommend this though, it's the equivalent of a painter making up his own paint from raw materials just to paint a wall; you're better off with a ready made solution.

    OGRE – Open Source 3D Graphics Engine
    Irrlicht Engine - A free open source 3D engine
    osg

    Note: these aren't fully fledged game engines and are focused more on graphics. If you want to use some sort of WYSIWYG tool then look at Unity3D, CryEngine or UDK.

    edit: there a lot more things to consider when creating a game engine than just graphics. You need sound, input, UI, speed, physics and that's just the beginning.
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    Registered Member Vek.'s Avatar
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    Thank you so much, I really do appreciate the reply. I'll get back to you.
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