Thread: Oracle 2D - MMORPG

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  1. #21  
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    Will be back on this in 3 weeks
    lol saem


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  2. #22  
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    Looks good. I hope your motivation doesn't flutter out! Keep going dude!
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  3. #23  
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    About to start up again folks, had a few things pop up with life as usual so ill be getting back into this as soon as I settle into new residence.
    lol saem


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  4. #24  
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    • Update: 18/1/2020
    - Begun working on the functionality of the Tile Editing Interface for the Developer mode. Tiles can now be selected and placed.

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  5. #25  
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    I am back after a long break with life getting in the way as usual.


    • Update: 11/4/2020

    - Begun writing the server!
    lol saem


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  6. #26  
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    • Update: 25/4/2020

    - Basic Client/Server Framework has been complete, and messages can now be sent between the client(s) and server successfully. I have completed the network utilising the latest version of Netty ([Only registered and activated users can see links. ]). I am now re-writting some of the Client to integrate the network so it can inherit the client protocols to allow for multiplayer. Tomorrow I will be working on player updating so multiple players can be rendered to the world.


    - I have now re-vamped the way my tiles were processed and loaded, instead of using an ArrayList to load my tiles in each region I have converted to using a 2D Array. That was one of my dumb mistakes that lead me to problems arising in the A* pathfinding algorithm making the diagonal movement struggle to find a smooth diagonal path, instead it was zigzagging unnecessarily and taking dumb directions in some cases. This should now hopefully be resolved with further updating tomorrow. The Tile system will also have some more work done to it with our new storing and loading convention.
    lol saem


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    • Update: 2/5/2020

    - Implemented JSON Saving and loading conventions; Currently using it for Saving and Loading tile information and map data to a json file. Which will then be sent to an application on start up so it can render the information.
    - Created a packet handling system using an operation code to trigger a handler; when a message received on either the server or client side.
    - Begun writing an information encryption and decryption scheme with the implementation of XTEA, this will also be utilised for the encryption of map data.
    - Begun writing Application Start up handlers, which will basically download information from the server needed to run the program; the current build, data information, etc.
    Last edited by Format; 05-03-2020 at 07:59 AM.
    lol saem


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  8. #28  
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    • Update: 23/5/2020

    - Map data is now successfully downloaded from the Server to the Client based on a Version system. So if the Client's Map is out of date, a new map will be downloaded and updated upon startup.
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