Thread: Oracle 2D - MMORPG

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  1. #11  
    ᐯᗴᑎᗝᗰ丨丅ᗴ
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    Goodluck Format my friend! Nice to see you finally found some free time with your work!
    Looking good so far
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  2. #12  
    L O S E Y O U R S E L F
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    Quote Originally Posted by Pokemon View Post
    That's respectable, In a way I did the same thing for pokefrontier it was a great learning curve but we never finished the project.
    For movement are you spamming the x and y values for each movement from the client to server? If your tiles are 32*32 I'd say for each integer you could have a force movement on the character to move a whole tile client sided that way the server works with small numbers. You can have the absolute value and have its relative value which you would just divide the absolute coordinate by the tile size. I did some research on key movement, spamming packets would be inefficient with a high volume of players. I can definitely be corrected on this case since I've only done a brief research and thought about this for a short while but you could have a direction system and when the key for a direction is being held down you only send a single packet to the server saying which direction the player is going and indicating that the key is being held down. The server will continue moving the player in that direction until either the key is released sending a packet indicating the release of a key and stopping movement or if another direction key is pressed to change its direction.

    Basically if I moved 10 tiles north if we only used absolute coordinates I would've sent 320 packets indicating one pixel movement each time I moved up north until I reached the tenth tile. If we used relative coordinates I would send only 10 packets to move north since the client processes the 32 pixels per tile on its own removing stress on the server. Now if we predicted movement I would only be sending 2 packets indicating the direction key held and when it was changed or released.
    I wouldn't say using an engine takes away your credibility it would pay off once you learn the engine to create future games at a fast pace, plus you wouldn't be reinventing the wheel big time saver.

    The key spamming was just to show the that the region does move and how it moves keeping the player centred. Im applying a pathfinding algorithm at the moment so the player will move itsself towards the target node. I haven't built the server framework yet so this is all client sided at the moment. I prefer click movement, that way your only sending to the server the users current node and the target node. Less stress on the server as your not constantly sending movement messages back and fourth every time the key is pressed.
    lol saem


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  3. #13  
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    • Update: 27/8/19
    - Created tile click movement, in-order for a player to move they must click a target tile.
    - Implemented the A* Pathfinding algorithm, this will also be used for AI Development.



    lol saem


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  4. #14  
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    Looks sweet, goodjob
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  5. #15  
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    • Update: 6/9/19

    - Begun creating an interface system that loads & handles buttons and sprites based on identification numbers.
    - Started working on an in-game development tool which allows me to spawn NPCS, OBJECTS, EDIT & ADD Regions, handle administration and moderation of players etc. This is being implemented with the new GUI System being made. The benefit of having the in-game development tool will allow me to make live changes to the game play, also speed up the testing process of any new physics or mechanics involving objects, players npcs or even just effects of tiles such as gravity changes etc.


    This small video is just a perspective/idea of how it will look for the developer.


    lol saem


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  6. #16  
    WhiteDownMb | HYBRID JEFE

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    Good luck mate!

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  7. #17  
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    Any plans to add skilling like rs has, etc..
    I know right now it's VERY skeleton-based structure as the main core contents is most important to work on atm.
    .css#1293

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  8. #18  
    The Aesthetic Zyzz!

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    Hey, Format.

    Not sure if you remember me or not but just wanted to pop my head around the corner and say best of luck with the project!
    Spoiler for :
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  9. #19  
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    Quote Originally Posted by .css View Post
    Any plans to add skilling like rs has, etc..
    I know right now it's VERY skeleton-based structure as the main core contents is most important to work on atm.
    Most definitely.

    Quote Originally Posted by Zyzz View Post
    Hey, Format.

    Not sure if you remember me or not but just wanted to pop my head around the corner and say best of luck with the project!
    How could I forget you mate, pm me so we can talk.





    Thanks everyone for the support!
    lol saem


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  10. #20  
    Finland

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    Looks good so far, best of luck Format!


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