Saw this all over Reddit. Didn't know you had a hand in it. Signed up.
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Excellent concept and work, as usual. Good luck with this one. Will be following.
Saw this all over Reddit. Didn't know you had a hand in it. Signed up.
Latency is pretty much a non-issue when on a local network, we're talking 2-3ms of delay. Over the internet its going to depend entirely on your internet connection.
I don't really like the idea of crowd funding and I don't really have a need to do it right now. But it is something I've discussed with the rest of the team.
If you run Linux and have a CPU with integrated graphics (Intel HD or AMD APU's) then you can pass your GPU (PCI passthrough) through to a windows virtual machine and game from there, so you don't need to leave Linux. Running all the games natively on Linux isn't going to happen any time in the near future.
How are you capturing video from games? nVidia GameStream is available (seems to do encoding for you and streams that), but I don't know of anything for AMD.
My hairline is gone.
We capture from the desktop front-buffer so we don't have to actually hook into individual games. Encoding takes advantage of hardware APIs. Nvidia has their own streaming service, AMD still does not. So I decided to make a platform that worked on all hardware.
thats pretty cool man good look
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