Thread: [NEW] Espial Development

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  1. #141  
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    Next events/deadlines

    Team wide play testing (Nov, 2017)
    Rapture (Colchester, gaming festival)
    Lincolnshires first Esports and Gamefestival (to be confirmed)
    Alpha build ready for a small amount of players (Feb, 2018)
    Insomnia 62,63


    As for things happening atm,

    Models awaiting completion/animation:
    http://imgur.com/a/Z8of8

    Credits to the fantastic artists who spend alot of their time working on this stuff

    Along with several ships

    Game features:

    Security indicators representing islands potential threat.

    Attached image

    WayPoints indicating nearby encounters such as discovering new islands, sea monsters, ship wrecks etc.

    Authoritization of island meshes

    Player spell system.

    Several more, feel free to ask.
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  3. #142  
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    Its great you didn't give up till now, and been progressing. Well done man and hope you continue this to an end! Will absolutely be amazing and I am pretty sure many people would like to try it.
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  4. #143  
    Onyxia

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    Amazing work dude, lets go, I wanna see this thing live !

    Check out my 667/718 Interfaces services, I have more than 25 vouches and will be happy to help you out for affordable prices
    Attached image
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  5. #144  
    Play now!

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    Looks cool guys, i want to see the finished product!
    Making RSPS for over 7 years!
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  6. #145  
    aaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaa
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    gib updates

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  7. #146  
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    Quote Originally Posted by substance View Post
    gib updates
    ok, what ill do is show some updates from each department.

    Modelling/Rigging/Animation
    Working on the animations for the player, below is an example anim and an armour set.
    Attached image

    2D Art
    A quick look at the main island by @sytrix
    Attached image

    Level design
    Main island only
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    Programming client/various servers (You will have to forgive lack of media, i dont have the time to take endless unedited videos right now)
    Item system underway (client more or less complete) server persistence needs some work
    NPC AI: basic mammals, critters, birds and fish have basic behaviours
    Player authoritative movement completely deterministic still under work (until now we had been cheating with a shitty prediction system)
    Group system needs client->server hookup
    Login screen more or less done, needs some font changes and realignments. Also an rss feed integrated at somepoint
    Day/night cycle with appropriate ambient modifiers done(ish)
    Ship system (rudimentary controls, no abilities yet)
    Procedural sea works and looks alright, recently hired someone to work solely on naturalising the generation.
    Basic combat system works (hitmarks, healthbars, targeting, damage in 4 formats(cone, aoe, beam, and point to point) along with asociated abilities such as healing burning etc)

    I've only mentioned a fraction of whats going on atm, if you have any specific questions feel free to ask.
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  8. #147  
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    I'm really impressed with this, who is sketching these designs before your modeler takes a hold of them?
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  9. #148  
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    Quote Originally Posted by trees View Post
    I'm really impressed with this, who is sketching these designs before your modeler takes a hold of them?
    Mostly a guy called Lukas (not part of this site), heres an example

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    Last edited by Jilic-Matt; 01-30-2018 at 05:44 AM.
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  11. #149  
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    Some recent updates:

    Attached image

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    Don't forget you can reserve a username at http://espial.co
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  12. #150  
    Arthion - Unity 5
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    Nice project so far looks pretty nice got any new in game media?
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