Thread: OSRS Loot Simulator

Page 1 of 2 12 LastLast
Results 1 to 10 of 16
  1. #1 OSRS Loot Simulator 
    Registered Member
    Jordan Belfort's Avatar
    Join Date
    Dec 2012
    Posts
    576
    Thanks given
    334
    Thanks received
    220
    Rep Power
    275
    Hello everyone,

    Before I start, I'd like to say thank you to those who supported my previous [Only registered and activated users can see links. ], however it has since been worked on and sold to someone who had more time and wanted to take it in a different direction. I've recently got back into app development and started a new "game" loosely based on [Only registered and activated users can see links. ], but obviously with a RuneScape twist. As per usual, here's some media to give a general idea of where it's at right now.

    This game is purely RNG and has no perks that will be available to give you any kind of edge.

    I'm still working on the stats screen, but basically it records all the items you've gotten over time. For example, I've received 20 AGS and 44 red partyhats so far. It then adds the values of those items up and gives me my 'lifetime earnings'. Your current wealth* is displayed on the top right of the screen at all times, on all screens. I'm also working on a leveling system.

    Leveling up won't give you perks, it doesn't make any items more frequent to pop up, it's just incentive to play and compete. XP is based on item value when you sell it. You recieve 5 XP per roll, regardless if you sell the item or not. If you sell the item, you get 50% value in XP. For example, AGS is 50M, I get 25 XP as well as 50M gp if I choose to sell it. Coins (current wealth/gp) will be used for hiscores purposes (RNG based hiscores, fair right?) as well as "in-app" purchases to give you sprite packs that basically reskins the app. More on this later.

    If you guys have any suggestions or comments, please don't hesitate. This is very much still in the brainstorming stage and I appreciate all feedback.

    Media:
     Click to show spoiler

    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  2. Thankful user:


  3. #2  
    Banned

    Join Date
    Dec 2016
    Posts
    143
    Thanks given
    0
    Thanks received
    49
    Rep Power
    0
    Goodluck with this looks really interesting.
    Reply With Quote  
     

  4. #3  
    Registered Member
    Jordan Belfort's Avatar
    Join Date
    Dec 2012
    Posts
    576
    Thanks given
    334
    Thanks received
    220
    Rep Power
    275
    Quote Originally Posted by Legerity View Post
    Goodluck with this looks really interesting.
    Thank you! Shouldn't be a long process to finish, doesn't get incredibly complex.
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  5. #4  
    Registered Member Remi's Avatar
    Join Date
    Jan 2015
    Posts
    199
    Thanks given
    80
    Thanks received
    20
    Rep Power
    69
    How is this going to be based? Just open a chest, or is it going to be a clicker type game. Where you click the screen, get gold and buy the chest?

    Other than that. Looking good buddy
    http://i.imgur.com/sKxYxJ1.png
    Reply With Quote  
     

  6. #5  
    Registered Member
    Jordan Belfort's Avatar
    Join Date
    Dec 2012
    Posts
    576
    Thanks given
    334
    Thanks received
    220
    Rep Power
    275
    Quote Originally Posted by Remi View Post
    How is this going to be based? Just open a chest, or is it going to be a clicker type game. Where you click the screen, get gold and buy the chest?

    Other than that. Looking good buddy
    Hey, thanks for the reply! Right now the fundamentals are clicker-based. You tap the chest (phone app, so yes, tap), it gives you an item which you can then keep or sell for XP + GP. GP will allow you to buy cosmetics in the app and XP will level you up, which is pending incentive. I have a few ideas but nothing in concrete.
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  7. Thankful user:


  8. #6  
    Content Developer

    Dhruv's Avatar
    Join Date
    Feb 2012
    Posts
    932
    Thanks given
    127
    Thanks received
    142
    Rep Power
    182
    Oh wow, good luck it's looking good so far
    Reply With Quote  
     

  9. #7  
    Registered Member
    Jordan Belfort's Avatar
    Join Date
    Dec 2012
    Posts
    576
    Thanks given
    334
    Thanks received
    220
    Rep Power
    275
    Quote Originally Posted by Dhruv View Post
    Oh wow, good luck it's looking good so far
    Hey, thanks!

    On a related note: support signatures now available!

    Spoiler for Signature:


    Completed a prototype stats screen. Definitely looking for feedback on this one. Might go a 'table' route instead of text. I'll mach that up tomorrow, but here's what's planned on being tracked as of yet:



    If you have another idea of something to track, do run it by me.
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  10. #8  
    Registered Member Mojo!'s Avatar
    Join Date
    Nov 2010
    Posts
    1,214
    Thanks given
    705
    Thanks received
    268
    Rep Power
    42
    intriguing concept, some feedback

    -the "x" (to close interface) is on the wrong side, should put it top right corner

    -"If you sell the item, you get 50% value in XP. For example, AGS is 50M, I get 25 XP as well as 50M gp if I choose to sell it"
    don't you mean 25M xp?, like what if something is actually worth 50gp from a roll, I'm assuming that will grant 25xp right? Because 25 is not 50% of 50M, it's .00005% just saying...

    -anyway i think a game that is 100% luck based is boring af, literally nothing u can do urself, maybe expand a little where people can alter their luck, for instance u can use "ring of wealth" bonus to inc. chance of higher value item but the roll takes slightly longer as a trade-off, where as using a "berserker ring" bonus gives you standard loot rates but faster rolls = more rolls/hr so players can make a choice somewhere that could be good/bad

    Future Admin Renown Coder 7 Years Veteran Respected User
    Member Since June 2010
    Reply With Quote  
     

  11. Thankful user:


  12. #9  
    Registered Member
    Jordan Belfort's Avatar
    Join Date
    Dec 2012
    Posts
    576
    Thanks given
    334
    Thanks received
    220
    Rep Power
    275
    Quote Originally Posted by Mojo! View Post
    intriguing concept, some feedback

    -the "x" (to close interface) is on the wrong side, should put it top right corner

    -"If you sell the item, you get 50% value in XP. For example, AGS is 50M, I get 25 XP as well as 50M gp if I choose to sell it"
    don't you mean 25M xp?, like what if something is actually worth 50gp from a roll, I'm assuming that will grant 25xp right? Because 25 is not 50% of 50M, it's .00005% just saying...

    -anyway i think a game that is 100% luck based is boring af, literally nothing u can do urself, maybe expand a little where people can alter their luck, for instance u can use "ring of wealth" bonus to inc. chance of higher value item but the roll takes slightly longer as a trade-off, where as using a "berserker ring" bonus gives you standard loot rates but faster rolls = more rolls/hr so players can make a choice somewhere that could be good/bad
    I do see what you mean regarding the XP rolls. I'll look into that, but I'm trying to be kind of relative to RuneScape in terms of XP. 25M xp would be insane for 1 item. I'll look into altering the formula.

    As for the luck-based comment, I can understand this. I'll pass it onto the content team and see if they have any propositions. Thank you so much for the feedback, please do let me know if you have any more ideas regarding content.

    In regards to the exit button, I've re-positioned them all accordingly. Thanks for pointing that out!

    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  13. #10  
    Registered Member
    Jordan Belfort's Avatar
    Join Date
    Dec 2012
    Posts
    576
    Thanks given
    334
    Thanks received
    220
    Rep Power
    275
    Scrapped the old 'stats' interface. Began working on a 'perk' system as suggested. Right now, this is the only active perk. Perks can be earned by spending GP in the in-game store. This perk, "Lotto", has a chance to take the item you initially rolled and change it into another item in exchange for no XP. Basically, if I roll a Rune Scimitar (awful loot) and my perk triggers (scales with level, current formula is (level x .05 / 100), subject to change), I could choose to reroll the rune scimitar in exchange for no XP gain and a possible better item. The game mechanics are changing and you will not have unlimited rolls all day, every day. I'll update more on this later.

    [Only registered and activated users can see links. ]
    Reply With Quote  
     

Page 1 of 2 12 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Replies: 10
    Last Post: 08-22-2015, 02:34 PM
  2. [317] 317 OSRS Wilderness Foodback ITEM MODEL (Looting bag)
    By Capsize in forum Requests
    Replies: 1
    Last Post: 11-07-2014, 01:41 PM
  3. Looted V Killah™
    By Killah in forum Battles
    Replies: 20
    Last Post: 08-28-2007, 10:41 PM
  4. Fezz Vs. Looted
    By Looted in forum Battles
    Replies: 27
    Last Post: 08-06-2007, 12:46 AM
  5. looted---here is a sgi for u
    By .Zach in forum Showcase
    Replies: 2
    Last Post: 06-14-2007, 10:08 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •