Thread: OSRS Loot Simulator

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  1. #11  
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    Are you hosting this project on Github? If so I'd love to help! This idea really intrigues me.
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  2. #12  
    Registered Member Vox Populi's Avatar
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    In which programming language did you create this?
    From the media I can tell that it looks fascinating.
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  3. #13  
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    Quote Originally Posted by Eric View Post
    Are you hosting this project on Github? If so I'd love to help! This idea really intrigues me.
    I have no intentions on this ever being open sourced. I'm a one man team and plan to keep it that way unless someone can prove otherwise. Thank you for the interest!

    Quote Originally Posted by Vox Populi View Post
    In which programming language did you create this?
    From the media I can tell that it looks fascinating.
    It's created using Unity and the scripting is all in c#. Thanks for the interest!
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  4. #14  
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    When will this be available to play / use? looks dope af



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  5. #15  
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    Quote Originally Posted by xAnonymous View Post
    When will this be available to play / use? looks dope af
    Hey,

    Thanks for the interest. The project is in its very early stages and as it's a solo project, I'm not entirely sure how much more time I'll need. Every time I think I'm getting close to finished, I have a new idea and I need X amount more of time. I don't want to release a half completed app, I'd rather take the time to add content and release something that's genuinely playable. The only way to keep up with the project is to subscribe to this thread, which if you are that interested, you should do so.

    Will edit this post with new media in a little while.
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  6. #16  
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    Awesome!
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  7. #17  
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    noice.
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  8. #18  
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    Quote Originally Posted by zanariss View Post
    noice.
    I guess this was a good time to bump this, lol.

    So, little bit of stats/reporting for this:

    • 15-20 testers (no users from this website; just RS friends)
    • Average 6-12 minutes play time per session (up from the original 3-6 minutes)
    • Averaged about a 3.9 rating out of 5 (only 8 reviews were submitted)


    Unfortunately, I made a (personal) decision to switch from Android to iOS so I cannot continue this project and test it as I normally would have. I was thinking about creating a Desktop version and got about a split down the middle on yes and no's. I'm still not sure where I want to go with this project or let it rest easy. Any ideas?
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  9. #19  
    west coast pheromones

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    If you like programming in Java, convert your project to Java and use CodeNameOne. You can test your apps on their simulator and enables cross-platform for all devices. I'll be using it for Sand and Swords to build the mobile client when I'm done the PC release.



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    rather be banned than rat donor | thread with most posts crew*
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  10. #20  
    Freelance Dev || Skype: iRyanFTW

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    Quote Originally Posted by chaflie View Post
    If you like programming in Java, convert your project to Java and use CodeNameOne. You can test your apps on their simulator and enables cross-platform for all devices. I'll be using it for Sand and Swords to build the mobile client when I'm done the PC release.
    Really no preference and I like Unity for what it is. Thanks for the reference to CodeNameOne. I'll look into it should I need it. Unity supports exporting to iOS I believe.
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