Thread: Orethius - Scratch 2D MMORPG

Page 1 of 2 12 LastLast
Results 1 to 10 of 17
  1. #1 Orethius - Scratch 2D MMORPG 
    L O S E Y O U R S E L F
    Format's Avatar
    Join Date
    Aug 2013
    Posts
    2,311
    Thanks given
    1,131
    Thanks received
    1,461
    Rep Power
    5000



    Thread still under construction


    Orethius is a long-term project I will be working on solo. The idea originally is to create a 2D based MMORPG with a similiar concept to Runescape. I am undecided whether to go with a medieval or futuristic or even present day style game. Over the past year I had been studying a certificate 2 in information and media technology (Aie) which I have now completed and passed (thankfully). Which I will then be moving onto the next courses over the next few years until all courses are completed. I have gained alot of knowledge from the course on which I have and will be implementing into the project. This project will hopefully teach me alot more as I progress and that is exactly what I am looking to achieve out of this project. It will go online eventually when I feel it be at the right stage of its life.

    Spoiler for Updates:

    • 19th January 2016
    - Added more to the screen movement function: The screen movement function now has some visual progress, although the tiles are
    not properly tracked on movement, the tiles are still displayed in their correct positions when the screen is moved based on the
    user's current position. The user is also centred to the screen. Because it does not track the tile positions properly,
    tile coordinates are not properly functional at this current time, but this will all be tweaked.

    • 6th January 2016
    - Started a new Screen movement function: The idea of this is, so the user stays in the centre of the screen while the screen
    moves the tiles and objects based on the users actions / input.
    - Begun re-designing the tile system and design of the map to suite the new Screen Movement function.

    • 4th January 2016
    - Cleaned up components such as Map, Gui, User - they now extend a class called GraphicalComponent.
    - A new system has been implemeneted that generalizes components into sections, e.g. Graphical Components
    (Components that are displayed), and stored into an array where they will be handled as a group rather
    individually. This convention is alot cleaner and organized. Doing this enables me to edit components at a larger scale.
    - Implemented the A* path finding algorithm into my entities movement system. It still, however, needs a fair bit of tweaking
    with a few obvious issues.
    - Added a temporary user entity that is now rendered for experimental reasons.
    - Tweaked the pathfinding algorithm. No longer goes on unnessascary trips to get to the destination.

    • 3rd January 2016
    - Begun preparing some artwork on photoshop that will be properly formatted into 60 x 60 tiles and outputted into individual sprites (once complete).
    - Changed Tile size to 60px x 60px for more effective artwork and interaction events.

    • 1st January 2016
    - Project name changed from Oracle to Orethius
    - Started the tile editor

    • 31st December 2015
    - Created a tile system - Coordinates are based on a 36 x 36 pixel tile which is estimated by returning the largest integer value from a given pixel coordinate multiplied by the Tiles Width or Height.
    - Implemented a temporary display for the tile system - Basic grid drawn by the graphics context of the JPanel displaying the game. This is drawn by looping through each tile and drawing a rectangle.

    • 30th December 2015
    - Started the project
    - Finished the animation framework - The animation framework works by opening a new thread to continously run and execute the 2 main functions of the program, updating and rendering.




    Spoiler for Media:

    Spoiler for Images:









    Spoiler for Videos:






    Reply With Quote  
     

  2. Thankful users:


  3. #2  
    Registered Member
    Zivik's Avatar
    Join Date
    Oct 2007
    Age
    28
    Posts
    4,421
    Thanks given
    891
    Thanks received
    1,527
    Rep Power
    3285
    Best of luck man. Hopefully you learn quite a bit.
    Reply With Quote  
     

  4. #3  
    Banned

    Join Date
    Nov 2013
    Posts
    1,015
    Thanks given
    240
    Thanks received
    265
    Rep Power
    0
    Good luck, subbed to the thread.
    Reply With Quote  
     

  5. #4  
    L O S E Y O U R S E L F
    Format's Avatar
    Join Date
    Aug 2013
    Posts
    2,311
    Thanks given
    1,131
    Thanks received
    1,461
    Rep Power
    5000
    • 3rd January 2016
    - Begun preparing some artwork on photoshop that will be properly formatted into 60 x 60 tiles and outputted into individual sprites (once complete).
    - Changed Tile size to 60px x 60px for more effective artwork and interaction events.

    • 1st January 2016
    - Project name changed from Oracle to Orethius
    - Started the tile editor




    Reply With Quote  
     

  6. #5  
    WEEEEEWOOOOWEEEEEWOOOOWEEEEWOOOO-----[[#]]---[[8]]--[[8]]------[[8]]----[[8]]------[[8]]
    sIlly gOOse's Avatar
    Join Date
    Nov 2012
    Posts
    3,235
    Thanks given
    1,352
    Thanks received
    2,408
    Rep Power
    5000
    Good luck with the project, looking forward to seeing this progress!
    Attached image
    Spoiler for Come under my wing:

    Spoiler for sb lol!:
    Attached image
    Attached image
    Attached image
    Attached image
    Attached image

    Oldschool Runescape progress thread is here!
    Reply With Quote  
     

  7. #6  
    Donator

    Jason's Avatar
    Join Date
    Aug 2009
    Posts
    6,092
    Thanks given
    2,402
    Thanks received
    2,823
    Rep Power
    4550
    Good luck on this, I'll be keeping updated.
    Reply With Quote  
     

  8. #7  


    RS Wiki's Avatar
    Join Date
    Mar 2011
    Age
    29
    Posts
    9,688
    Thanks given
    1,752
    Thanks received
    3,103
    Rep Power
    5000
    Best of luck, i'll be following this. If you need ideas/concepts shoot me a message on skype (fishonrs). You can always use 2d spread sheets for resources.
    All the best,
    Wiki




    coming soon
    Reply With Quote  
     

  9. #8  
    Super Donator


    Join Date
    Feb 2011
    Age
    27
    Posts
    1,126
    Thanks given
    180
    Thanks received
    178
    Rep Power
    243
    Good luck Will be following since I started to do the exact same thing But started at at 28th Dec Will be nice to see what you can accomplish
    Reply With Quote  
     

  10. #9  
    Registered Member

    Join Date
    May 2012
    Posts
    474
    Thanks given
    93
    Thanks received
    74
    Rep Power
    634
    Quote Originally Posted by Format View Post
    Thanks, I most definitely will!



    • 4th January 2016
    - Cleaned up components such as Map, Gui, User - they now extend a class called GraphicalComponent.
    - A new system has been implemeneted that generalizes components into sections, e.g. Graphical Components
    (Components that are displayed), and stored into an array where they will be handled as a group rather
    individually. This convention is alot cleaner and organized. Doing this enables me to edit components at a larger scale.
    - Implemented the A* path finding algorithm into my entities movement system. It still, however, needs a fair bit of tweaking
    with a few obvious issues.
    - Added a temporary user entity that is now rendered for experimental reasons.

    Good job, I'm always happy to see someone making progress. I noticed that you tried to swap to dirt tiles and it didn't exactly work.

    Good luck and keep it up!
    Reply With Quote  
     

  11. #10  
    The One & Only


    Join Date
    Oct 2013
    Posts
    2,572
    Thanks given
    422
    Thanks received
    1,620
    Rep Power
    5000
    Best of luck
    Attached image
    Spoiler for More Signatures:

    Attached image
    Credits to Niceman, Vippy and Dami for the awesome signatures
    Attached image
    Attached image


    Reply With Quote  
     

Page 1 of 2 12 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. UltimateWorld - 2D MMORPG
    By Ultimate in forum Application Development
    Replies: 36
    Last Post: 07-11-2010, 12:10 AM
  2. Un-named 2d MMORPG progress
    By Zee Best in forum Application Development
    Replies: 35
    Last Post: 08-11-2009, 10:16 PM
  3. Divinity - 2d MMORPG
    By Songoty in forum Application Development
    Replies: 55
    Last Post: 08-06-2009, 07:09 AM
  4. [Updated] Free 2D MMORPG Engine [VB6]
    By Scruffy in forum PC
    Replies: 0
    Last Post: 07-25-2009, 08:22 AM
  5. 2D MMORPG - Basic at the moment
    By Zee Best in forum Application Development
    Replies: 41
    Last Post: 02-21-2009, 04:35 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •