What is this project all about?
Sword-Edge Online is an Online real-time RPG.
The goal is to create a world where players can do about anything from fishing to owning your own land(village).
List:
- Players can own maps 100x100 tiles
- Players are free to attack whoever they want anywhere at any time. (still thinking of a way to punish poeple if they kill to much innocent people)
- Players can build their own "village" on their maps
- Players are able to spawn NPC's (the higher your lvl the more stronger npcs you can spawn). And also Custom made NPC's somewhat like the player itself. The NPC's will protect your land and based on which command you give them they'll either help you conquer other lands (maps) or kill any intruder who attacks or try to steal your land.
- NPC´s spawned by the player will be able to level
- NPC's will be able to auto attack and cast magic
- Players are able to create land/water/walls etc.
- There is no story line.
- Enemy non-friendly monsters will spawn on non-captured maps, the further you advance trough the maps the NPC's get stronger. NPC's will try to ruin your land by capturing it, destorying your buildings, killing you and your NPC's. (this will be balanced)
- If a map is captured a new map will be created with new enemy NPC's (monsters)
Things done so far:
- Inventory System
- Maps
- Server Sided Handling
- Online Chat
- NPC's
- Walking NPC's
- Other Online Players
- Login
- Item System
- Spell Casting System
- Account Stored Online
- Collision Detection
- Pathfinding (NPC/Player Following)
- DirectX Drawing
- Death Animation (Only code currently not Drawn on the interface)
- Multi threaded map loading
- Objects are now clickable (E.g; Right click> menu> "Cut tree")
- NPC's Are clickable with option menu
CLICK THE IMAGES FOR BETTER VIEW
Most of the coding is handled by the server. (Everything Cheatable, Account information, Items, Objects, NPC's, Players)
If you're interested in joining leave me a private message.