Thread: [Sword-Edge Online] 2D MMORPG Project

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  1. #1 [Sword-Edge Online] 2D MMORPG Project 
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    What is this project all about?

    Sword-Edge Online is an Online real-time RPG.
    The goal is to create a world where players can do about anything from fishing to owning your own land(village).

    List:
    - Players can own maps 100x100 tiles

    - Players are free to attack whoever they want anywhere at any time. (still thinking of a way to punish poeple if they kill to much innocent people)

    - Players can build their own "village" on their maps

    - Players are able to spawn NPC's (the higher your lvl the more stronger npcs you can spawn). And also Custom made NPC's somewhat like the player itself. The NPC's will protect your land and based on which command you give them they'll either help you conquer other lands (maps) or kill any intruder who attacks or try to steal your land.

    - NPC´s spawned by the player will be able to level

    - NPC's will be able to auto attack and cast magic

    - Players are able to create land/water/walls etc.

    - There is no story line.

    - Enemy non-friendly monsters will spawn on non-captured maps, the further you advance trough the maps the NPC's get stronger. NPC's will try to ruin your land by capturing it, destorying your buildings, killing you and your NPC's. (this will be balanced)

    - If a map is captured a new map will be created with new enemy NPC's (monsters)



    Things done so far:

    • Inventory System
    • Maps
    • Server Sided Handling
    • Online Chat
    • NPC's
    • Walking NPC's
    • Other Online Players
    • Login
    • Item System
    • Spell Casting System
    • Account Stored Online
    • Collision Detection
    • Pathfinding (NPC/Player Following)
    • DirectX Drawing
    • Death Animation (Only code currently not Drawn on the interface)
    • Multi threaded map loading
    • Objects are now clickable (E.g; Right click> menu> "Cut tree")
    • NPC's Are clickable with option menu


    Spoiler for Multi threaded map loading:
    Now loads 9 maps of 100x-100y tiles arround the player each map in a new thread. This way you can load big maps really fast (9 maps at a time). Also players can own these 100x100 maps.
    It downloads the map surrounding the player from the FTP server and than its loaded into the game. Than it loads the objects and registers these into the collision detection/a* pathfinding module. Then the npc's are loaded.

    The x-y coordinate schema is seperated by map and player position e.g:
    Map Position = x2,y6
    Player position = x67,y100
    Means: player is at the edge (y100) of map x2,y6 on pos x67



    CLICK THE IMAGES FOR BETTER VIEW

    Spoiler for 5/30/2014 - Server Pictures!:










    Spoiler for 5/18/2014 (Launcher):
    Added Launcher (Downloads file from FTP server)




    Spoiler for Images:





















    Most of the coding is handled by the server. (Everything Cheatable, Account information, Items, Objects, NPC's, Players)

    If you're interested in joining leave me a private message.
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  3. #2  
    Registered Member SuperMario's Avatar
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    Looks good
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  4. #3  
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    Inb4 Sword Art Online copyright claim lol. OT: Looks pretty good.
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  5. #4  
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    You might want to resize the images....
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  6. #5  
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    Thank you all! no im keeping the images as it is
    Im reallllly busy these days so i dont have time to work on the project now.
    I posted some Server Screenshots, i also got a new computer which is a 6-core Xeon. 4gb ram 1TB space. GTX 650 videocard.
    Thinking about upgrading the RAM (but its not needed) also im working on 2 screen right now.
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  7. #6  
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    Should really increase the image sizes, can't see a damn thing.

    Good luck though.
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  8. #7  
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    Click on the images.... it wil redirect you to full view...
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  9. #8  
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    Added multi threaded map loading (see spoiler on main thread).
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  10. #9  
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    I like how you handled map loading, but im really not a fan of rpg maker sprites. Unless of course you're just using them as test sprites. OT: Looks pretty good so far
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  11. #10  
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    It are just test sprites yes. But i am not sure which to use x). I only got these atm.

    <see the main thread i updated a few things to give more information about the game itself>
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