Thread: Unity 5 vs Unreal Engine 4?

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  1. #1 Unity 5 vs Unreal Engine 4? 
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    I'm looking to create a 3d platformer with armour attributes ect, different weapons and armour and your general rpg shit. It's a 3rd person shooter fun game with cartoony graphics and bits.

    I was wondering what program would be better to use? Unity has an amazingly large community compared to UE so lots of help can be provided and the tutorials look a little more in depth and I'm not sure if with Unity I will be able to add armour attributes and stats as I you can't view the actual source code for the game.

    So what engine would people suggest?
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    Honestly the game you're describing sounds a lot like Fortnite (Battle Royale + Save the World). You should check it out if haven't already. This game was made in Unreal Engine 4 and looks beautiful in it. Unreal Engine will be easier to use than unity 3d but like you said unity 3d has a larger community and more assets available to the public.

    However, what you said about "tutorials" doesn't really matter because both will have a lot of tutorials/guides available. There's a lot of really good walkthroughs such as "making an FPS in Unreal Engine 4" that has 30+ episodes each.

    I prefer Unreal Engine because its easier to use, and if you don't want to you don't even have to touch any code. Also, you said that with Unity you can't view the source code which is the opposite way around afaik. You can't view it in UE unless you establish the project as being made in Visual Studio. UE generates code for you
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    i personally prefer unreal, unity is very easy to learn though and usually the go to choice for most it seems. not really done much work in either though
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    I'm more of a unity fan because of C#, I think unreal is more heavyweight but can produce higher quality with less work than unity can
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    I have a lot more games that I love that are written using UE3/4 and that engine is an engine that is near and dear to my heart and so is the editor, but I'm just not the C++ developer I once was years ago so I'd probably lean towards Unity although maybe I'd use UE4, who knows. Both are a good choice, IMO it depends if you want to work in C++ or C#.
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  6. #6  
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    I'm not sure if with Unity I will be able to add armour attributes and stats as I you can't view the actual source code for the game
    You don't need access for the source code of the engine to do this, you'll have access to your own code for the game. Go with unity.

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    Unreal♡

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    i would recommend recommend using [Only registered and activated users can see links. ], godot is becoming very popular in 2018. check out their github page ([Only registered and activated users can see links. ])

    1. truly cross platform
    2. 100% free and no royalties.
    3. it's extremely easy to use
    4. very lightweight (the executable is like 20mb)
    5. MIT licensed so you can modify the game engine without breaking license agreements (you can't do this in unity or unreal engine)
    6. 2d and 3d support
    7. over 500+ contributors on github
    8. project has been exploding in 2017-2018
    9. there are contributors working on kotlin scripting support
    10. their game engine ide is very modern and actually looks appealing unlike unity
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    Quote Originally Posted by wtfmate View Post
    I have a lot more games that I love that are written using UE3/4 and that engine is an engine that is near and dear to my heart and so is the editor, but I'm just not the C++ developer I once was years ago so I'd probably lean towards Unity although maybe I'd use UE4, who knows. Both are a good choice, IMO it depends if you want to work in C++ or C#.
    Gears of War?


    OT: Go with Unreal Engine
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    Civilization began the first time an angry person cast a word instead of a rock.
    -Sigmund Freud
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  10. #10  
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    Quote Originally Posted by ThisForumSucks View Post
    Gears of War?


    OT: Go with Unreal Engine
    Yup, absolutely one of my favourite games made using that engine.
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