Thread: 2d jlwgl

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  1. #1 2d jlwgl 
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    Hello there Rune-Server I've been working on what is going too be my first 2D game using Slick/JLWGL, I've already sorted out most of the things i need , loading thread, World system (e.g MainMenuWorld, PlayWorld) have done like buttons on my main menu etc... Now I'm up to maps and to be quite honest i'm absolutely clueless on how too approach it basically i have no idea at all about maps in 2D games, I was just hoping somebody could help me or point me in the right direction on how too do so
    Thank you soo very much if you can help


    Edit: The maps are going too be tile based by the way, similar too those seen in pokemon.
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    You could use Tiled for maps. It supports a wide variety of formats including JSON and will make your life easier. Unless you really want to re-invent the wheel and use purely your own format and your own editor I'd suggest giving Tiled a try. Hell, I've bee following one guy at Twitch (Morphcat is his nick) who's streaming the process of him and his friend developing a true NES game in assembly and even they use Tiled, they just wrote some custom python scripts for Tiled that allows them to convert the map on the fly into a format that's supported by their game.
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    oh thanks man, yeah i am using it already though for making maps but that doesn't solve loading them or anything.
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    Quote Originally Posted by squxx View Post
    oh thanks man, yeah i am using it already though for making maps but that doesn't solve loading them or anything.
    Really.. You want something to load the maps you created in a pre-made tool? Lazy that.
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    I dont see a problem in that i think it saves time as i said i have nill knowledge of maps, can you please suggest a better way rather than criticizing me?
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    Quote Originally Posted by squxx View Post
    I dont see a problem in that i think it saves time as i said i have nill knowledge of maps, can you please suggest a better way rather than criticizing me?
    Nothing wrong with using Tiled as an editor, but maps and map loading are a fundamental part of the game. If you use a 3rd party system or library to load the maps, then you're basically going to be building your game "around" that map system, and that really isn't fun to do. Been there, done that (for a WoW based project).

    If you're not capable of doing it yourself, then spend time to learn on the topic. You can't really cut corners on something as major as this.
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    Take a look at libgdx
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    Quote Originally Posted by trixstar ii View Post
    Nothing wrong with using Tiled as an editor, but maps and map loading are a fundamental part of the game. If you use a 3rd party system or library to load the maps, then you're basically going to be building your game "around" that map system, and that really isn't fun to do. Been there, done that (for a WoW based project).

    If you're not capable of doing it yourself, then spend time to learn on the topic. You can't really cut corners on something as major as this.
    I coukd always write a script converting it's output too my own custom format, although im not overly worried about you what you said because i only started this we project just too se if i could do it i dont intend on making a full game
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  9. #9  
    2d jlwgl



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