Thread: PokeFrontier - Download

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  1. #1 PokeFrontier - Download 
    PokeFrontier Java Developer

    Pokemon's Avatar
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    Just releasing this maybe it could be of use to someone.

    Original Post: https://www.rune-server.ee/programmi...vafx-orpg.html

    This is just one backup 2013 project i happened to find in an old USB I don't think it was the latest feature since it had a battle system working and riding bikes, warping etc.
    So this most likely just has all the maps, conversion tools, multiplayer and press A to switch to the battle state for testing purposes we dropped the javaFX client at one point IIRC and I dont have the copy around

    Use Java 8 for this btw!

    I get it, I was just a kid (good while back) when i made this and the code can be optimized

    (The server is basically hyperion with all the runescape stuff removed josh ripped it hard I just made the client)

    Client/Server
    https://www.mediafire.com/file/e06fm...d6527.zip/file

    Cache
    https://www.mediafire.com/file/b0ikj...cache.rar/file[/QUOTE]

    Pics

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    Spoiler for updates:

    Update 11/22/13

    Map Definition Loader [Complete]
    TiledMapLayer loader (vector based) [Complete]
    Tile loader [Complete]



    R-S Admin Response Update 12/31/13

    Quote Originally Posted by incognito View Post
    I've been reading up on http://netty.io/3.9/api/org/jboss/ne...Prepender.html and http://netty.io/3.9/api/org/jboss/ne...meDecoder.html and have set up our codecs to determine the packet type and then create a packet from the decoded data.


    A little screenshot for the love (:

    R-S Admin Response Update 4/23/14

    New battle rendering

    -Added a gif decoder
    -Texture raster
    -TextureArray
    -Animated Texture



    R-S Admin Response Update 4/28/14

    Complete rework on our tilesets
    Sprite Billboarding
    Realtime Player Shadows
    Ambient Lighting
    Day/Sunset/Night effect
    Object Animation Tweening


    R-S Admin Response Update 5/28/14
    Ok so far i started working on the battle data so far it contains the following.

    Pokemon Id
    Pokemon Name
    Pokemon Types
    Pokemon Ability
    Hidden Abilities
    Catch Rate
    Hatch Timer
    Gender Ratio
    Attack
    Defende
    Sp. Attack
    Sp. Defende
    Speed


    As of today i will be adding data for the first 151 pokemon this will take a while.


    R-S Admin Response Updates 7/20/14
    Made a cache editor
    File Packing
    Cache loading
    Image compression



    R-S Admin Response Updates 8/5/14
    Fixed a race condition bug
    Added player chatting
    Force log disconnection now bring you back to the login screen
    Fixed an issue with the camera system linked to player updating
    Redesigned the player class



    R-S Admin Response Updates 8/18/14
    Rewrote the player class (Client)
    Made a few tweaks on the camera system
    Added Npc definitions
    Created a skeleton system
    Rewrote sheet region grabbing
    Improved our animation system



    R-S Admin Response Updates 12/17/14
    Added listener support to the widgets (Deprecated for now)
    Deprecated the container class until we have a discussion on the widgets design/approach
    Documented the client
    Fixed an fps issue



    R-S Admin Response Updates 12/18/14
    Removed deprecated methods and discussed how were going to handle our widgets
    Removed the widget container
    Switch to bitbucket
    Full Tile Movement (Martin fixed the movement speed for those with very low fps)
    Fixed an issue with packet drops
    Wildskiller added a new camera system with tweening
    Martin has made a few tweaks to player updating


    R-S Admin Response Updates 12/18/14 - 1/2/15
    Added action ids for buttons
    Added client/server interactions with widgets.
    started battle networking logic
    making player animations more smooth
    Added Scratch, Shadow claw animations
    Removed hardcoding of password and changed to AES hash
    Added support for mega file downloading
    Updated player updating
    Updated Cache.locateFile to always find the cache no matter what OS
    Play updating mostly works
    implemented basic player updating
    Updated pokemon class and added definitions
    changed map offsets so tiles line up with players
    Flipped coordinate system y axis increasing is movement in the south
    Modified player updating server side
    Fixed eclipse auto rename error
    Refactored offset method name
    Added support for tile movement for players, npcs, pokemon
    Removing project files from repo
    Improved rendering time by over 50%
    Fixed rendering bug with Y axis
    Converting unknown character to integer
    formatted code
    moved FormatPng to graphic package, TransitionExample to animation
    formatted client and server using eclipse, testing git functions.
    Added Experience Bar and Modified Battle system
    Battle Logic Updates
    rendering bug fixes
    World rendering updates
    Cache Update
    Perfected hitpoints/progress bar rendering.
    Renamed skeleton to appearance
    Added Label class and perfect auto positioning
    Added rendering of the new region system
    Added Region System which will load correct maps based upon player x,y
    Improved button interaction
    Re-updated json files for pokemon/moves/abilities and added nearly finished battle system
    Pokemon/Moves/Abilities dumped into JSON
    Updates Moves
    adding map index for region based map loading
    updating map format to gzip/base64
    Pokemon Blac/White gifs
    Pokemon Data
    gzip+base64 sample code
    Fixed transparent colors in tilesets
    Move Effectiveness -> e.g. Fire move on Water pokemon has a .5 modifier
    Updated Pokemon Formulas -> Damage Calculation, Experience Calculation, Experience Types
    Adding new tilemaps for Kanto region
    Pokemon Icons added and updated the battle GUI
    Pokemon Formulas
    Battle rendering updates
    Removed thread library and improved battle rendering along with the
    Threading Library
    Cache Update and Transition Update
    Modified pokemon loading
    Battle Pokemon Class Server/Client sided
    Fixed camera updating / player rendering
    Fixing player rendering to remove absolute values
    BZip2 Compression added to Cache
    Renamed Map
    Nearly Completed Cache Editor
    Fixed player updating offset
    Chat messaging
    Fixed cache loading issue.
    Cache, Region Chatting
    Game class update
    Added commenting for additions to rendering process




    Credits:
    Martin
    Josh
    Graham (Josh ripped his code)
    Abraham (Forgot his R-S usename wildskiller or something)
    Polish Civil
    Xaves
    Murilirum
    ShowTime
    Pokemon
    Last edited by Pokemon; 03-26-2022 at 10:45 PM.


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  2. #2  
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    This is so cute


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  3. #3  
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  4. #4  
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    Very unique release.
    @.css - Thank you for mirroring to Mediafire
    ---------------------------------------------
    My Contributions:
    [317]
    Run Regeneration
    [OSRS]
    Prifddinas Agility Course
    Priffdinnas NPC Spawns
    ---------------------------------------------
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  5. #5  
    PokeFrontier Java Developer

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    Thanks ill update the main post with these links


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  6. #6  
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    Hey brother, long time no see...while you were away, I learned the LibGDX library and can write whatever the heck I want! Let me know if you want any projects worked on
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  7. #7  
    L O S E Y O U R S E L F
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    Keen to check it out! Great release


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