Update 11/22/13
Map Definition Loader [Complete]
TiledMapLayer loader (vector based) [Complete]
Tile loader [Complete]
R-S Admin Response Update 12/31/13
Quote Originally Posted by incognito View Post
I've been reading up on
http://netty.io/3.9/api/org/jboss/ne...Prepender.html and
http://netty.io/3.9/api/org/jboss/ne...meDecoder.html and have set up our codecs to determine the packet type and then create a packet from the decoded data.
A little screenshot for the love (:
R-S Admin Response Update 4/23/14
New battle rendering
-Added a gif decoder
-Texture raster
-TextureArray
-Animated Texture
R-S Admin Response Update 4/28/14
Complete rework on our tilesets
Sprite Billboarding
Realtime Player Shadows
Ambient Lighting
Day/Sunset/Night effect
Object Animation Tweening
R-S Admin Response Update 5/28/14
Ok so far i started working on the battle data so far it contains the following.
Pokemon Id
Pokemon Name
Pokemon Types
Pokemon Ability
Hidden Abilities
Catch Rate
Hatch Timer
Gender Ratio
Attack
Defende
Sp. Attack
Sp. Defende
Speed
As of today i will be adding data for the first 151 pokemon this will take a while.
R-S Admin Response Updates 7/20/14
Made a cache editor
File Packing
Cache loading
Image compression
R-S Admin Response Updates 8/5/14
Fixed a race condition bug
Added player chatting
Force log disconnection now bring you back to the login screen
Fixed an issue with the camera system linked to player updating
Redesigned the player class
R-S Admin Response Updates 8/18/14
Rewrote the player class (Client)
Made a few tweaks on the camera system
Added Npc definitions
Created a skeleton system
Rewrote sheet region grabbing
Improved our animation system
R-S Admin Response Updates 12/17/14
Added listener support to the widgets (Deprecated for now)
Deprecated the container class until we have a discussion on the widgets design/approach
Documented the client
Fixed an fps issue
R-S Admin Response Updates 12/18/14
Removed deprecated methods and discussed how were going to handle our widgets
Removed the widget container
Switch to bitbucket
Full Tile Movement (Martin fixed the movement speed for those with very low fps)
Fixed an issue with packet drops
Wildskiller added a new camera system with tweening
Martin has made a few tweaks to player updating
R-S Admin Response Updates 12/18/14 - 1/2/15
Added action ids for buttons
Added client/server interactions with widgets.
started battle networking logic
making player animations more smooth
Added Scratch, Shadow claw animations
Removed hardcoding of password and changed to AES hash
Added support for mega file downloading
Updated player updating
Updated Cache.locateFile to always find the cache no matter what OS
Play updating mostly works
implemented basic player updating
Updated pokemon class and added definitions
changed map offsets so tiles line up with players
Flipped coordinate system y axis increasing is movement in the south
Modified player updating server side
Fixed eclipse auto rename error
Refactored offset method name
Added support for tile movement for players, npcs, pokemon
Removing project files from repo
Improved rendering time by over 50%
Fixed rendering bug with Y axis
Converting unknown character to integer
formatted code
moved FormatPng to graphic package, TransitionExample to animation
formatted client and server using eclipse, testing git functions.
Added Experience Bar and Modified Battle system
Battle Logic Updates
rendering bug fixes
World rendering updates
Cache Update
Perfected hitpoints/progress bar rendering.
Renamed skeleton to appearance
Added Label class and perfect auto positioning
Added rendering of the new region system
Added Region System which will load correct maps based upon player x,y
Improved button interaction
Re-updated json files for pokemon/moves/abilities and added nearly finished battle system
Pokemon/Moves/Abilities dumped into JSON
Updates Moves
adding map index for region based map loading
updating map format to gzip/base64
Pokemon Blac/White gifs
Pokemon Data
gzip+base64 sample code
Fixed transparent colors in tilesets
Move Effectiveness -> e.g. Fire move on Water pokemon has a .5 modifier
Updated Pokemon Formulas -> Damage Calculation, Experience Calculation, Experience Types
Adding new tilemaps for Kanto region
Pokemon Icons added and updated the battle GUI
Pokemon Formulas
Battle rendering updates
Removed thread library and improved battle rendering along with the
Threading Library
Cache Update and Transition Update
Modified pokemon loading
Battle Pokemon Class Server/Client sided
Fixed camera updating / player rendering
Fixing player rendering to remove absolute values
BZip2 Compression added to Cache
Renamed Map
Nearly Completed Cache Editor
Fixed player updating offset
Chat messaging
Fixed cache loading issue.
Cache, Region Chatting
Game class update
Added commenting for additions to rendering process