I've made this project 3-4 other times and each time it seems to get better, so, maybe by the 8th time, it'll be polished really well. If you are interested in joining the Discord to help form the game, please PM me!
Made in Unity, using all native libraries (so far) except for Json.NET. Media below.
It's pretty self explanatory. You're able to scroll about the map, purchase/unlock new areas and complete the adventures in those areas.
Store, where you can buy new heroes:
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Man completing Goblin Slayer:
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Updates:
- Player saving is completed
- Hero saving is completed
- You may now buy new areas
- You may now buy new heroes
- Re-worked the UI a little to enable drag-and-drop function for hero -> adventure assignment (media below)
- "Mask" toggle to disable the world container, allowing you to see the full map.
- Added + and - zoom buttons towards the top if you choose to disable the mask.
[Only registered and activated users can see links. Click Here To Register...]
5/18/2020 Updates:
- All main UI should now be the same color throughout. I'm still double checking but fairly sure they were all included.
- All interfaces are 'tagged' through unity, allowing 'group' manipulation (just backend stuff to keep everything uniform)
- Added a 'Settings' button on the top bar
- Optimized the heroes roster a little -- your heroes should no longer forget their original order if you click-drag them out of there.
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5/20/2020 Updates:
For hopefully a final time, the UI has been reworked and I must say, I do enjoy this version the most. Media is below.
Things I'd still like to do:
- Redstones/selected 'tab' effect
- Something with the world map (perhaps a legit working world map? Kind of useless.
- Support for other gameframes
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