Thread: Spirigon - 2D MMORPG

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  1. #61  
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    Please feel free to search us up on the discord list website or PM me for a link

    Trading has now been implemented

    Code:
    [23/05/19 12:42 PM][TradeSessionProcessor]: Trade session started : Scu11 - Bambino
    [23/05/19 12:42 PM][TradeSessionProcessor]: Scu11 offered item : 2
    [23/05/19 12:42 PM][TradeSessionProcessor]: Bambino offered item : 0
    [23/05/19 12:42 PM][TradeSessionProcessor]: testing : 1
    [23/05/19 12:42 PM][TradeSessionProcessor]: Trade session finished
    More updates on our battle formulas accuracy

    Code:
    [23/05/19 12:31 PM][...]: Simulating 5000000 hit attempts at 90% accuracy...
    [23/05/19 12:31 PM][...]: Hit percentage : 89.1228% (4456140 / 5000000)
    [23/05/19 12:31 PM][...]: Simulating 5000000 hit attempts at 50% accuracy...
    [23/05/19 12:31 PM][...]: Hit percentage : 49.49322% (2474661 / 5000000)
    [23/05/19 12:31 PM][...]: Simulating 5000000 hit attempts at 60% accuracy...
    [23/05/19 12:31 PM][...]: Hit percentage : 59.3939% (2969695 / 5000000)
    [23/05/19 12:31 PM][...]: Simulating 5000000 hit attempts at 32% accuracy...
    [23/05/19 12:31 PM][...]: Hit percentage : 31.720540000000003% (1586027 / 5000000)
    [23/05/19 12:31 PM][...]: Simulating 5000000 hit attempts at 12% accuracy...
    [23/05/19 12:31 PM][...]: Hit percentage : 11.91256% (595628 / 5000000)
    [23/05/19 12:31 PM][...]: Simulating 5000000 hit attempts at 5% accuracy...
    [23/05/19 12:31 PM][...]: Hit percentage : 4.9408% (247040 / 5000000)
    [23/05/19 12:32 PM][...]: Simulating 5000000 hit attempts at 98% accuracy...
    [23/05/19 12:32 PM][...]: Hit percentage : 97.03054% (4851527 / 5000000)
    [23/05/19 12:32 PM][...]: Simulating 5000000 hit attempts at 57% accuracy...
    [23/05/19 12:32 PM][...]: Hit percentage : 56.43492% (2821746 / 5000000)


    just completed a major update fix in npc updating that i did a long time ago for player updating but forgot to do for npcs. it was supporting searching through all surrounding regions for the "local npcs" so when i added more npc's recently into new regions and stood in certain places there was a bug but anyways now its all fixed up.

    been working on trade support, also added support for toggling audio through the server
    theres now 3 commands that can be used which will be part of the gui later but we dont have that yet so
    volume : float volume - toggles the volume of the audio controller
    song : String title - plays a song by title 'village' for example for 'village.ogg'
    sound : int id - plays a sound FX

    180 Rotations on mesh support for head models



    Incoming UI Updates

    Bank + Tabs


    Trading UI
    Last edited by Pokemon; 05-24-2019 at 10:43 PM.

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  3. #62  
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    SPIRIGON UPDATE!!! Guys! we have made tremendous progress with the art of the game. so many customizable maps to have and loads of art to work with to make a great visual appeal to SPIRIGON! We are coming up with 2.5D art for the spirigon to really make them pop out at you for a real experience! Stay tuned for more updates! i will post art to show our great progress!
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  4. #63  
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    Quote Originally Posted by DoomSlayer View Post
    SPIRIGON UPDATE!!! Guys! we have made tremendous progress with the art of the game. so many customizable maps to have and loads of art to work with to make a great visual appeal to SPIRIGON! We are coming up with 2.5D art for the spirigon to really make them pop out at you for a real experience! Stay tuned for more updates! i will post art to show our great progress!
    As Doomsday stated we've been working hard on the battle system recently.
    I've been playing around with perspective and coming up with two different battle scenes, I'll have our followers decide what direction we should go with


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  6. #64  
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    Banking has now been incorporated with the GUI i've designed for it

    We will be adding tabs as well to organize your bank, it feels very runescape like right now but this is temporary until we finish up the game just for functionality. In the future we will change it to a concept i've come up with



    Update on the battle background

    Last edited by Pokemon; 05-27-2019 at 05:45 AM.

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    Fresh bump


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    SPIRIGON UPDATE!!! Read this story about Spirigon! [Only registered and activated users can see links. ] Not only do we have a great game to but we also have the story to back it up! have yourselves a good read!
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  9. #67  
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    Are you using just sprites or any actual 3D models?
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  10. #68  
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    Quote Originally Posted by Blaketon View Post
    Are you using just sprites or any actual 3D models?
    Sprites made in vector art, i apply meshes on them and weight paint on specific bones to be able to rotate them and distort the texture giving this result


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  12. #69  
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    After some hardwork from Josh we've finally added trading



    I've also made more tiles



    Last edited by Pokemon; 06-07-2019 at 03:11 AM.

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  14. #70  
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    Some updates on the trade today and bug patches



    Battle Requests now show up as a notification on the chatbox



    Interior sets in the works




    More updates, moving NPCs



    Battle system can now be accessed through requests

    Last edited by Pokemon; 06-10-2019 at 03:37 AM.

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