Not bad, watched the videos![]()
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Hill physics:
Started remaking this Side Scroller
This mario remake will include the level graphics from nearly all snes mario's
TODO:
- Pixel perfect collision (Done)
- Acceleration and deceleration walking & running (Done)
- Hill physics (Sliding down and forcing acceleration down) (Done)
- Jumping and falling (Done)
- Different types of objects (Spikes, moving platforms)
- Sliding down walls and wall jumping
- Items (Coins, powerups etc)
- Skybox background (Done)
OLD:
Old video;
Well I've been working on this for past few days;
Its going to be a fairly hefty side scroller once it's finished, using background processes to deliver maximum potential I'm sure this project will go far.
What do you think of the video?
Pixel perfect slopes (:
Structure and some settings;
250 Entities;
Peace.
Not bad, watched the videos![]()

Moving here cuz the other thread should be closed. Coll detection not that hard (if you using rectangles like mario). You can also add JBox2D for physics. I found top down harder because you should add much more features to be cool than slidescrollers. the hardest things are isometrics. A lot mathematical calculation needed to place things, click to move etc. But well imo Isometric looks the best.


Thanks for comments everyone &
Yes using rectangles at the moment, but I might make it per pixel with checking for transparent pixels too. Only reason I haven't made it that before is cause I never had background processing before which makes the game performance so much better
Yes more features but the actual features aren't as hard as some involved with side scrollers.
I've seen some java 2d mmo with turning views, which is quite a cool idea, but is not actually that hard to make (Not tried though).
EDIT: 2d sidescroller's even with there graphics not being as snazzy are still in my opinion timeless, I love a good platformer![]()

The problem starts when depth sorting and cordinates come in. I tired isometrics but never had enough time to make anything cool. Do you want ti to be 2d 100%? And in Java? Because if you not then try Unity3D. You can make freakin cool 3d jumpers in it. Even 2d with pixel based collusion.

I can load 3d models with Slick, but I can only move them & rotate and stuff I can't animate them yet or anything.
Maybe have a mix with 3d background items.
But yeah it's Java Slick graphics library.
Going to try Pixel based collision once I have made a few more features I guess lol

While the img loading :
1. Oh an levitating grass
2. Jumping mario...
3. Mario standing on tile.
4 @#!([email protected]*#[email protected]( WTF Mario mass attack
:}:} Good luck
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