Thread: New project; Side scroller. Check it out (:

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  1. #1 New project; Side scroller. Check it out (: 
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    Hill physics: [Only registered and activated users can see links. ]
    Started remaking this Side Scroller [Only registered and activated users can see links. ]

    This mario remake will include the level graphics from nearly all snes mario's

    TODO:

    • Pixel perfect collision (Done)
    • Acceleration and deceleration walking & running (Done)
    • Hill physics (Sliding down and forcing acceleration down) (Done)
    • Jumping and falling (Done)
    • Different types of objects (Spikes, moving platforms)
    • Sliding down walls and wall jumping
    • Items (Coins, powerups etc)
    • Skybox background (Done)


    OLD:
    Old video; [Only registered and activated users can see links. ]

    Well I've been working on this for past few days; [Only registered and activated users can see links. ]

    Its going to be a fairly hefty side scroller once it's finished, using background processes to deliver maximum potential I'm sure this project will go far.

    What do you think of the video?

    Pixel perfect slopes (:

    Structure and some settings;

    250 Entities;


    Peace.
    , Sam.

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    Peace. (:
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  2. #2  
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    Not bad, watched the videos
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    Moving here cuz the other thread should be closed. Coll detection not that hard (if you using rectangles like mario). You can also add JBox2D for physics. I found top down harder because you should add much more features to be cool than slidescrollers. the hardest things are isometrics. A lot mathematical calculation needed to place things, click to move etc. But well imo Isometric looks the best.
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    Looks pretty neat. I plan to work on some projects like this once I learn more about GUIs. I'm getting there.
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  5. #5  
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    Thanks for comments everyone &

    Quote Originally Posted by Laxika View Post
    Moving here cuz the other thread should be closed. Coll detection not that hard (if you using rectangles like mario). You can also add JBox2D for physics. I found top down harder because you should add much more features to be cool than slidescrollers. the hardest things are isometrics. A lot mathematical calculation needed to place things, click to move etc. But well imo Isometric looks the best.
    Yes using rectangles at the moment, but I might make it per pixel with checking for transparent pixels too. Only reason I haven't made it that before is cause I never had background processing before which makes the game performance so much better

    Yes more features but the actual features aren't as hard as some involved with side scrollers.

    I've seen some java 2d mmo with turning views, which is quite a cool idea, but is not actually that hard to make (Not tried though).

    EDIT: 2d sidescroller's even with there graphics not being as snazzy are still in my opinion timeless, I love a good platformer
    , Sam.

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    Peace. (:
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    Quote Originally Posted by blackaddiction View Post
    Thanks for comments everyone &



    Yes using rectangles at the moment, but I might make it per pixel with checking for transparent pixels too. Only reason I haven't made it that before is cause I never had background processing before which makes the game performance so much better

    Yes more features but the actual features aren't as hard as some involved with side scrollers.

    I've seen some java 2d mmo with turning views, which is quite a cool idea, but is not actually that hard to make (Not tried though).

    EDIT: 2d sidescroller's even with there graphics not being as snazzy are still in my opinion timeless, I love a good platformer
    The problem starts when depth sorting and cordinates come in. I tired isometrics but never had enough time to make anything cool. Do you want ti to be 2d 100%? And in Java? Because if you not then try Unity3D. You can make freakin cool 3d jumpers in it. Even 2d with pixel based collusion.
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    Quote Originally Posted by Laxika View Post
    The problem starts when depth sorting and cordinates come in. I tired isometrics but never had enough time to make anything cool. Do you want ti to be 2d 100%? And in Java? Because if you not then try Unity3D. You can make freakin cool 3d jumpers in it. Even 2d with pixel based collusion.
    I can load 3d models with Slick, but I can only move them & rotate and stuff I can't animate them yet or anything.
    Maybe have a mix with 3d background items.
    But yeah it's Java Slick graphics library.
    Going to try Pixel based collision once I have made a few more features I guess lol
    , Sam.

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    Peace. (:
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    Quote Originally Posted by blackaddiction View Post
    I can load 3d models with Slick, but I can only move them & rotate and stuff I can't animate them yet or anything.
    Maybe have a mix with 3d background items.
    But yeah it's Java Slick graphics library.
    Going to try Pixel based collision once I have made a few more features I guess lol
    Ohh I mean try Unity3D if you want something like that, and jou not need to write stugg like coll detection.

    Hmm oki, gl with that!
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    While the img loading :

    1. Oh an levitating grass
    2. Jumping mario...
    3. Mario standing on tile.
    4 @#!([email protected]*#[email protected]( WTF Mario mass attack

    :}:} Good luck

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  10. #10  
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    Quote Originally Posted by Polish civil View Post
    While the img loading :

    1. Oh an levitating grass
    2. Jumping mario...
    3. Mario standing on tile.
    4 @#!([email protected]*#[email protected]( WTF Mario mass attack

    :}:} Good luck
    These are just tests mostly this isn't in anyway a thought out map.
    Thanks for comment though mate.
    , Sam.

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    Peace. (:
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