UltimateWorld - 2D MMORPG
Introduction
UltimateWorld is a 2D MMORPG that I'm creating to test my skills, help expand my knowledge and understanding of Java aswell as to provide a unique, exciting and stimulating game for people from all across the world to play. In one years time I see this game being online with an average of 150 players on daily, generating approximately $3000 net profit yearly.
Core Features
- Admin
- Muting.
- Banning. - Single Player
- Walking.
- Animation.
- Rendering.
- Chatting. - Multiplayer
- Login.
- Walking.
- Animation.
- Rendering.
- Chatting. - World
- NPCs.
- Objects.
- Clipping.
Update blog
Quote:
[12/05/10] - Resized game window.
[13/05/10] - Finished animation system.
[13/05/10] - Added cache packer and unpacker.
[14/05/10] - Added multiplayer chatting.
[15/06/10] - Made player updating more efficient.
[17/06/10] - Client logs out if connection has been lost.
[17/06/10] - Action buttons, handled server sided.
[19/06/10] - Converted the Application to an Applet.
[10/07/10] - Commands packet.
The Team