Thread: UltimateWorld - 2D MMORPG

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  1. #11  
    fumant viriditas quotidiana

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    Quote Originally Posted by Ultimate View Post
    Currently working on ...
    why are you adding characters to an orthogonal 'game world' then?
    "Im so bluezd out of my box.
    Im so fkd i canr even sens makeas Smoke blunt 420hash e tizday" - A legendary guy (1993 - 2015)
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    I will be creating a grimy dubstep song using these lyrics and vocaloid please prepare your bodies
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  2. #12  
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    Quote Originally Posted by PeeHPee View Post
    why are you adding characters to an orthogonal 'game world' then?
    Please elaborate.
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  3. #13  
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    Quote Originally Posted by Ultimate View Post
    Please elaborate.
    Your world is not isometric (Tiles)
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  4. #14  
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    Quote Originally Posted by _Time View Post
    Your world is not isometric (Tiles)
    Oh I know, I need to work on it, moved on because it was kinda difficult.. well not difficult I just cant find any isometric tiles on the internet.
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  5. #15  
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    Quote Originally Posted by Ultimate View Post
    Oh I know, I need to work on it, moved on because it was kinda difficult.. well not difficult I just cant find any isometric tiles on the internet.
    I can you show you somthing simple, have msn?
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  6. #16  
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    Quote Originally Posted by _Time View Post
    I can you show you somthing simple, have msn?
    Yeah, ill inbox you it Thanks.
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  7. #17  
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    [12/06/10] - Resized game window.
    [13/06/10] - Finished animation system.
    [13/06/10] - Added cache packer and unpacker (supports files, aswell as images)
    [14/06/10] - Added multiplayer chatting.
    Updated
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  8. #18  
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    Tought you quit this project, happy to see i was wrong ... But sprites are still not isometric
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  9. #19  
    Valar Morghulis

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    Umm isometric not always good. I love the simple 2d mmos as I love the isometric ones too. Looks pretty good.
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  10. #20  
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    @JeffScape
    Move onto isometric once I get the basic physics of the game going, it'll be like when runescape moved to 3d

    @Laxika
    Thank you, simple graphics first, then get move complex as time goes on
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