Thread: Un-named 2d MMORPG progress

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  1. #31  
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    Nah. I will just make my own, cut off, and make some spare change from it

    Sorry for bothering you.
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  2. #32  
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    Quote Originally Posted by EpicSolo View Post
    Nah. I will just make my own, cut off, and make some spare change from it

    Sorry for bothering you.
    Good luck, who would pay to play a 2D mmorpg when there are hundreds of free ones.


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  3. #33  
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    Quote Originally Posted by Zee best View Post
    Good luck, who would pay to play a 2D mmorpg when there are hundreds of free ones.
    Hey zee, would it be possible to get the basic version of a stable connection from you? I'm currently working on an isometric engine.. having trouble with how I will store data..

    Do you think a hashmap would be okay? .. currently the connections list is held in a vector. The engine is being written for an audience for 1000 players at a time.



    The server is in java, the client is in Actionscript 2.0
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  4. #34  
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    Quote Originally Posted by quest rs View Post
    Hey zee, would it be possible to get the basic version of a stable connection from you? I'm currently working on an isometric engine.. having trouble with how I will store data..

    Do you think a hashmap would be okay? .. currently the connections list is held in a vector. The engine is being written for an audience for 1000 players at a time.



    The server is in java, the client is in Actionscript 2.0
    I think a vector would be better than a hashmap, due to the fact that you'd have to leave the hashmap with a size of 1,000 - which in turn wastes space whilst < 1,000 people are online. More to the point, don't you mean an arraylist? Same points still apply really to hashmap, arraylist and an array.

    Vector power!
    ~Abyssal
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  5. #35  
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    Quote Originally Posted by 'Abyssal View Post
    I think a vector would be better than a hashmap, due to the fact that you'd have to leave the hashmap with a size of 1,000 - which in turn wastes space whilst < 1,000 people are online. More to the point, don't you mean an arraylist? Same points still apply really to hashmap, arraylist and an array.

    Vector power!
    ~Abyssal
    Honestly speaking i have no idea why im even using vectors at the moment besides their ability change size. The problem with vectors tho is that its hard to send info to a specific user when you don't know which index their connection is stored. I think with hashmap I could use usernames as keys? I am no guru at networking, I am pretty decent at java, but not when it comes to java networking. I'm just using what I learned through experimenting and via online tutorials on various sites.

    Plus I am not worried about memory now adays because a standard computer now aday has 1 gig memory.. and the server will be on my dedi only... im not making it for other's use so I can manage the memory server side.
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  6. #36  
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    Quote Originally Posted by Zee best View Post
    Good luck, who would pay to play a 2D mmorpg when there are hundreds of free ones.
    Oh no, I mean money from Ad Sense + Donators
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