|
the assets is the current assets stored within the cache, the only difference is that the client has hardware rendering support, same thing osbuddy is trying to do. the fact they've taken a high revision client made it work with osrs and then think jobs done, let the $ stack up is beyond absurd. this is an entirely different client, not like osbuddy which injects code into the existing gamepack.
how could jagex ever trust these people? they didn't even think of trying to contact them with the idea to begin with, instead wasted 2 years apparently.
I'm not arguing that this was a bad move by jagex at all; all I am saying is Jagex should take a push to re-create these concepts & ideas in-house for their own game engine; & if they themselves cannot do it, to hire a software engineering consulting firm to do it. -> Reinvesting in their company
Your ignorance irks me.
The guys over at OSRS know exactly what they're doing, which is the entire reason why OSRS has overtaken RS3 in average playcount (proof).
Everything is polled, they don't just chuck in whatever they want.
That's because they have to make sure it works for everyone
Deadman mode.
RuneFest (actually makes them a net loss overall).
what.... "Your ignorance irks me." loooooool . Runescape as a service is in the maturity/decline phase & anyone who doesn't recognize that is foolish. Total organic active Runescape user count has declined rapidly. It's not 2006-2009 anymore where rs is the "hot" thing, far from it.
& then on your statement that it produces them a net-loss. You know expenses and revenue are calculated before net income right? Companies operate in losses all the time, go look at Amazon whom for 10 years, never made a dollar in profit, (now they are b/c of AWS) but are the 3rd largest company in the world. Reinvesting in a company goes into R&D which is calculated after gross profit.
Exactly, Jagex is beyond capable of it, they are the ones who created the game anyways.
Times change, RuneScape used to be an incredible game in it's time.
"Total organic active Runescape user count has declined rapidly" is far from the truth; if anything I would argue the total active user count has risen then dropped slowly, staying around a certain level dipping up and down but remaining around that level, see here.
You don't base your current success on how you did 8+ years ago, times change, society changes.
I know what net-loss means. Jagex lose money on RuneFest even after all the ticket sales - they count it as 'advertising'.
Can they do it? Yes of course they can.
Can they do it in a reasonable amount of time? Probably not.
You're spewing basic economics as if you know what you're talking about. I also don't agree with anything you're saying, mostly because you're trying to sound like a know it all. I'm sure you're very smart with your basic-level knowledge (literally as if you were a first-year dropout), however I actually don't think you know what you're talking about as far as Jagex/Runescapes interests go.
Because everyone who played back then has grown up.
As I said: society changes, people's interest in games change.
Back then there weren't many massive games, nowadays there are a plethora of games and huge games companies.
The idea of RuneScape has aged, but it's still around. Just because it isn't hitting the player counts it used to doesn't mean it's not succeeding.
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |