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  • Yagada's Avatar
    06-19-2017, 06:14 AM
    Yagada replied to a thread [718] Objects Against Walls in Help
    Yea i looked into it and it was a bigger hassle then i want to deal with. So i reverted all my changes due to try and just fix the initial problem i...
    3 replies | 110 view(s)
  • Yagada's Avatar
    06-19-2017, 03:24 AM
    I'm having a very strange issue where if a place an object somewhere like next to a door or certain walls, none of the handling options are called...
    3 replies | 110 view(s)
  • Yagada's Avatar
    06-14-2017, 07:36 AM
    Yagada replied to a thread [718/830] Texture Decoder in Help
    That worked! Thanks a lot man, i never would of guessed rofl
    8 replies | 218 view(s)
  • Yagada's Avatar
    06-13-2017, 09:15 PM
    Yagada replied to a thread [718/830] Texture Decoder in Help
    Imgur: The most awesome images on the Internet Just for u, cuz other one worked for me lol
    8 replies | 218 view(s)
  • Yagada's Avatar
    06-13-2017, 06:05 AM
    Yagada replied to a thread [718/830] Texture Decoder in Help
    These kinds of texture problems
    8 replies | 218 view(s)
  • Yagada's Avatar
    06-13-2017, 05:47 AM
    Yagada started a thread [718/830] Texture Decoder in Help
    Im using Valkyr's 718/830 source and have the common issue of the client not reading the correct textures causing things like fountains and willows...
    8 replies | 218 view(s)
  • Yagada's Avatar
    06-08-2017, 11:59 PM
    Yagada replied to a thread [667] Player Look Interface in Help
    I had a bad feeling thats what i was going to have to do :/ just hoped someone would know an easier way at this
    4 replies | 151 view(s)
  • Yagada's Avatar
    06-08-2017, 10:27 PM
    Yagada replied to a thread [667] Player Look Interface in Help
    Yea, it does only show to me and nobody else so the client is rendering the player, but its not being sent to the server, which is basically what i...
    4 replies | 151 view(s)
  • Yagada's Avatar
    06-08-2017, 09:42 PM
    I know there are a few other, yet really old threads about this, but I wanted to try and get a better answer for the problem. So interface 1028...
    4 replies | 151 view(s)
  • Yagada's Avatar
    06-05-2017, 10:23 PM
    Looking for a GFX Designer looking to do some freelance work. Things I am looking to get: Avatars Client Icons Website Logos Vote Banner...
    1 replies | 105 view(s)
  • Yagada's Avatar
    06-02-2017, 08:56 PM
    Yea i had a null check there but was seeing what was going on with the npc. It is infact telling me that the npc is null, but its there ingame and I...
    7 replies | 186 view(s)
  • Yagada's Avatar
    06-02-2017, 08:34 PM
    My bad, didn't know higher revisions had their own section ^_^ OT: public static void handleExamine(final Player player, InputStream stream) {...
    7 replies | 186 view(s)
  • Yagada's Avatar
    06-02-2017, 07:43 AM
    Yagada replied to a thread 718 No-Clip Command in Help
    Go into your Commands.java and make sure this is in your processAdminCommand: public static boolean processAdminCommand(final Player player,...
    3 replies | 101 view(s)
  • Yagada's Avatar
    06-02-2017, 06:02 AM
    I am using Pox 667 base and loaded it with 667 v3 Cache to fix mapping issues and just cause I wanted a cleaner cache with old models. I am trying to...
    7 replies | 186 view(s)
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