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  • Vincent's Avatar
    10-21-2017, 01:49 PM
    delete all your player saves :)
    3 replies | 72 view(s)
  • Vincent's Avatar
    10-18-2017, 07:17 PM
    Vincent replied to a thread Generating Auths Logic? in Help
    It's not 'true' random. You could even argue true randomness doesn't even exist in nature. Anyways you shouldn't generate a million, you should just...
    9 replies | 263 view(s)
  • Vincent's Avatar
    10-14-2017, 09:33 AM
    Vincent replied to a thread How can I improve this code? in Help
    It kind of is what OP asked though and reduces the amount of &&s. lol.
    10 replies | 371 view(s)
  • Vincent's Avatar
    10-13-2017, 07:36 PM
    Well you did say you didn't need to be spoonfed... This is from my own 667 refactor. There are various ways to solve your problem, you don't even...
    21 replies | 502 view(s)
  • Vincent's Avatar
    10-10-2017, 07:12 PM
    Widget defs have hotkeys in them, here is all the information you need to remove/edit it Each tab component will have a hotkey defined for option 1...
    21 replies | 502 view(s)
  • Vincent's Avatar
    10-02-2017, 11:14 AM
    Vincent replied to a thread Interface 34 in Help
    He didnt specify a revision :p also forgot 718 was already post scrambling lol If someone extracts the raw 718 scripts data (assuming everyone...
    10 replies | 319 view(s)
  • Vincent's Avatar
    10-02-2017, 09:06 AM
    Vincent replied to a thread Interface 34 in Help
    Put this data in idx 12, container 2445, file 0 https://mega.nz/#!kmBwVIBJ!hJa3biL-QIXUUnbqnkbJ4l8SSAbx7JsOIBQbMAOBS_E Source: int...
    10 replies | 319 view(s)
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34 Visitor Messages

  1. View Conversation
    hi vgm heb ik een 766 cache nog ergens liggen


    als ik tijd heb zoek ik m en stuur ik t via skype

    xx
  2. View Conversation
    you have full access to me ( ͡ ͜ʖ ͡)
  3. View Conversation
    well I always looked up to you and I agree with you on most of your posts you've made

    almost the same thing goes for mgi125
  4. View Conversation
    hello very smart guy
  5. View Conversation
    ya, if it's on Internet it must be true
  6. View Conversation
    Yo why you putting malwares into Netty libs ?
  7. View Conversation
    Well in your post you stated that it's more efficient because of the updating where density doesn't matter. Unless you're doing the checks like PI does (and like Delta, etc.) just looping through all players, then there will be some sort of zone density (sector, region, whatever).
  8. View Conversation
    I remember seeing that thread, and I was trying to find it again before responding to your post but I couldn't. I don't quite understand how it makes it more efficient or eliminates the process of doing the checks.
  9. View Conversation
    Sorry but I robbed your dialogue usage, it's pretty good!
    And it really isn't verbose, considering it's java
  10. View Conversation
    True true
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