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  • ventusX's Avatar
    Today, 03:10 PM
    if I wanted to grab these from an osrs cache, how would i do it? (i only need these two specifically)
    0 replies | 21 view(s)
  • ventusX's Avatar
    Yesterday, 08:57 AM
    gave me the thought of a high tier off-hand melee weapon very nice
    13 replies | 381 view(s)
  • ventusX's Avatar
    Yesterday, 05:27 AM
    private void method37(int j) { if(!lowMem) { if(Texture.anIntArray1480 >= j) { Background background = Texture.aBackgroundArray1474s;...
    0 replies | 48 view(s)
  • ventusX's Avatar
    01-17-2018, 04:14 PM
    ventusX replied to a thread Lumplum's Models in Models
    nah it's the idea of them that just doesn't appeal to me in the slightest, the modelling is excellent though i should of clarified
    70 replies | 3363 view(s)
  • ventusX's Avatar
    01-17-2018, 12:30 PM
    ventusX replied to a thread Recoloring items in 317 in Models
    make the examine print a line (or several) displaying used colours
    7 replies | 229 view(s)
  • ventusX's Avatar
    01-17-2018, 12:28 PM
    ventusX replied to a thread Lumplum's Models in Models
    not at all digging the spirit shield rings, but that obsidian ring is first class
    70 replies | 3363 view(s)
  • ventusX's Avatar
    01-10-2018, 01:59 AM
    ventusX replied to a thread Question about vorkath in Help
    i'd have to manually add them as i use 602 npcs, which is why i wondered how compatible they are
    2 replies | 79 view(s)
  • ventusX's Avatar
    01-10-2018, 12:55 AM
    ventusX started a thread Question about vorkath in Help
    Would 474 dragon animations work for animating vorkath? I want to give it a go but i'm not sure if the time would be worth it
    2 replies | 79 view(s)
  • ventusX's Avatar
    01-10-2018, 12:54 AM
    ventusX replied to a thread Lumplum's Models in Models
    this set is bloody beautiful ngl
    70 replies | 3363 view(s)
  • ventusX's Avatar
    01-09-2018, 08:14 PM
    ventusX replied to a thread pi fun coinflip command in Snippets
    why though? do people enjoy flipping coins on screen too?
    18 replies | 431 view(s)
  • ventusX's Avatar
    01-09-2018, 04:11 AM
    itemDef.modelZoom = 2128; itemDef.modelRotation1 = 504; itemDef.modelRotation2 = 0;
    9 replies | 680 view(s)
  • ventusX's Avatar
    01-06-2018, 05:14 PM
    ventusX started a thread Beginner item recolours in Models
    case 20419: ItemDef.name = "Beginner claws"; ItemDef.description = "Dragon claws that last 100 hits."; ItemDef.modelZoom = 630;...
    0 replies | 111 view(s)
  • ventusX's Avatar
    01-05-2018, 04:53 PM
    https://www.rune-server.ee/runescape-development/rs2-client/models/669384-all-new-items may be of help to you
    2 replies | 118 view(s)
  • ventusX's Avatar
    01-05-2018, 04:52 PM
    ventusX replied to a thread All new items in Models
    they're on the main post also ty for getting the ints i'll add to op
    17 replies | 640 view(s)
  • ventusX's Avatar
    01-04-2018, 06:31 PM
    ventusX replied to a thread Stand Animation Mod in RS2 Client
    https://www.rune-server.ee/runescape-development/rs2-server/snippets/540270-pi-work-out-when-afk.html reminds me of
    4 replies | 455 view(s)
  • ventusX's Avatar
    01-04-2018, 05:59 PM
    ventusX replied to a thread All new items in Models
    has all of them now @patrick added the obj and idx for if anyone wants to get the ints
    17 replies | 640 view(s)
  • ventusX's Avatar
    01-04-2018, 05:43 PM
    ventusX started a thread All new items in Models
    https://www.dropbox.com/s/63ci6up5em2rkpt/new%20items.rar?dl=0 contains https://www.dropbox.com/s/zfm2xnfy52f5z8f/dump.rar?dl=0 obj.idx and dat to...
    17 replies | 640 view(s)
  • ventusX's Avatar
    01-04-2018, 11:26 AM
    i might have a look at this again later. I tried it a good while ago and it was... stale and boring i hope it's really different now though, as...
    875 replies | 40227 view(s)
  • ventusX's Avatar
    01-04-2018, 10:59 AM
    good luck on this, ignore the hate man! it's your server and if you want to host it in it's current state there is not a problem with that! however,...
    36 replies | 984 view(s)
  • ventusX's Avatar
    01-04-2018, 10:56 AM
    ventusX replied to a thread Problem with dying in Help
    i feel it was worded badly. you have the method that displays the kill messages and 'oh dear you have died' or whatever, yes? basically, those...
    7 replies | 211 view(s)
  • ventusX's Avatar
    01-03-2018, 10:05 PM
    ventusX replied to a thread osrs source in Help
    kinda, but it's more about the stability. only just moving out of PI so I haven't looked far past it and i'm not even sure what bases are good...
    13 replies | 278 view(s)
  • ventusX's Avatar
    01-03-2018, 09:56 PM
    ventusX replied to a thread Problem with dying in Help
    methods are being called twice, find where the method is called and start there
    7 replies | 211 view(s)
  • ventusX's Avatar
    01-03-2018, 09:53 PM
    ventusX replied to a thread osrs source in Help
    well yeah, but i wanted one i could have a bit of feedback on first. i've downloaded elvarg for now, how is it? it seems pretty damn good. @the...
    13 replies | 278 view(s)
  • ventusX's Avatar
    01-03-2018, 06:28 PM
    ventusX replied to a thread osrs source in Help
    okay, by good or bad, i mean which ones are more stable does that clarify better? the gameplay doesn't have to be great, i can always woork on that
    13 replies | 278 view(s)
  • ventusX's Avatar
    01-03-2018, 05:51 PM
    ventusX replied to a thread osrs source in Help
    that's fine tbh, what ones are good?
    13 replies | 278 view(s)
  • ventusX's Avatar
    01-03-2018, 05:45 PM
    ventusX replied to a thread osrs source in Help
    as in they're clean bases or just terrible?
    13 replies | 278 view(s)
  • ventusX's Avatar
    01-03-2018, 05:41 PM
    ventusX started a thread osrs source in Help
    suggest osrs sources that are out there? preferably clean without much content
    13 replies | 278 view(s)
  • ventusX's Avatar
    01-03-2018, 04:26 PM
    ventusX replied to a thread [PI] Combat fixes in Snippets
    yeah i was honestly planning on rewriting that so that was the case, like i was gonna calculate the hit as soon as the attack is declared as...
    5 replies | 258 view(s)
  • ventusX's Avatar
    01-03-2018, 04:18 PM
    ventusX replied to a thread [PI] Combat fixes in Snippets
    it really is very broken, i might not be the best coder, but I really do try to fix what I can with it. Saying this, most ruse/vencillio/whatever...
    5 replies | 258 view(s)
  • ventusX's Avatar
    01-03-2018, 01:02 AM
    some clients have animations hardcoded and they literally have all of them unpacked instead of using the cache packed ones, as an example this is...
    7 replies | 232 view(s)
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    I added you, we can make a deal on one of the higher level accs
  2. View Conversation
    I actually already sold the 101, do you like any others?

    And do you have a discord? If not you should get a Skype. A lot of people use it for instant messaging, you don't have to video or voice chat.
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