just 1 more question do u know why is this happening: EDIT: nvm man i fixed it, but ty!
oh thanks man!
You do double loop: Code: for(int mapX = 0; mapX < mapSizeX; mapX++) for(int mapY = 0; mapY < mapSizeY; mapY++){ if(drawGrid) g.drawRect(16*mapX,16*mapY,16*mapX+16,16*mapY+16); ^you would replace those 16's with 6.
for(int mapX = 0; mapX < mapSizeX; mapX++) for(int mapY = 0; mapY < mapSizeY; mapY++){ if(drawGrid) g.drawRect(16*mapX,16*mapY,16*mapX+16,16*mapY+16);
hey man do u mind telling me how do i use for loops to make squares cuz i cant see to make 64x64 for mapeditor, im using this: public void drawMapArea(Graphics g) { for(int i = 0; i < 64; i++) { g.drawRect(0, i*6, 6, 6); } } sorry not good at maths
we are mixing 634 data and i believe 667 has different stand anims so yeh :/
Does it have to be 634, or could it be higher?? - my client would have 667 one..
hey man it's me (tyson) can u help me getting an npc.dat and .idx packer im needing 634 npcs
plz check this when u can http://www.rune-server.ee/runescape...rep-thank.html
this is the best i could get: public int getFrameWidth() { Insets insets = getInsets(); return (clientSize == 0 || clientSize == 2) ? (clientSize == 0) ? 7 : 0 : (insets.left + insets.right) + 16; } public int getFrameHeight() { Insets insets = getInsets(); return (clientSize == 0 || clientSize == 2) ? (clientSize == 0) ? 28 : 0 : (insets.top + insets.bottom) + 36; } and probably most ppl use windows 7 theme so.
what themes? EDIT: oh, now I see what u mean.. and yeah theres a bit un-needed space with that older theme, so its not perfect yet.