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  • Nomac's Avatar
    Today, 03:58 AM
    package net.zaros.server.utility; /** * @author Jacob Rhiel */ public interface Varbit { /** Prayer **/ int SWITCH_PRAYER_BOOK...
    0 replies | 32 view(s)
  • Greg's Avatar
    Yesterday, 06:46 PM
    Greg replied to a thread Needing small help. in Help
    It can't find IOUtils. IOUtils is apart of apache commons-io. So you need to make sure your project has commons-io added as a dependency via gradle,...
    2 replies | 48 view(s)
  • Greg's Avatar
    Yesterday, 12:27 PM
    I'd be willing to debate the existence of a unique idea but that's another topic for another day. There are so few competent developers in rsps...
    9 replies | 212 view(s)
  • Greg's Avatar
    Yesterday, 12:23 AM
    Yeah he's just trolling, there's no such thing as a unique idea and not one that's worth keeping a secret, at least in rsps.
    9 replies | 212 view(s)
  • Greg's Avatar
    11-14-2018, 06:25 PM
    Greg replied to a thread Displee's interface editor in Selling
    I did release a version which is now somewhat working, it is incomplete but editing existing interfaces is fine. Most people won't use because they...
    41 replies | 1639 view(s)
  • Greg's Avatar
    11-14-2018, 05:50 PM
    Greg replied to a thread Displee's interface editor in Selling
    *cough* functional open-source 317 interface-editor *cough* You could just grab the load/save classes from mine and plug it into your 667...
    41 replies | 1639 view(s)
  • Greg's Avatar
    11-14-2018, 12:55 AM
    Greg replied to a thread GWD Walls in Help
    They're not see through. They don't exist. Your object definitions aren't loading properly, and you haven't listed that as a file you've added, so...
    3 replies | 110 view(s)
  • Greg's Avatar
    11-13-2018, 11:18 PM
    Greg started a thread Player/mob updating masks in Help
    A couple of questions related to some of the player & mob updating masks. I'm using 667 but these masks are in the majority of high revisions. ...
    0 replies | 81 view(s)
  • Greg's Avatar
    11-13-2018, 12:26 AM
    Yep, code will have different names, just search one of the strings and you'll find it
    3 replies | 197 view(s)
  • Greg's Avatar
    11-12-2018, 10:59 PM
    Greg replied to a thread Hestia in Projects
    Haha that is an Aspect. It's essentially a filter for components. So what it means: Run this class for every entity which has a position (x,y,z),...
    26 replies | 1064 view(s)
  • Greg's Avatar
    11-12-2018, 07:01 PM
    Greg replied to a thread $10 per video YTber in Buying
    You'd be surprised, it's only weeks after release, when the players realise the owner can't code and the lack of content updates which kills a leech,...
    8 replies | 192 view(s)
  • Greg's Avatar
    11-12-2018, 02:29 PM
    Greg replied to a thread Hestia in Projects
    12/11/2018 - Github & open-source: I decided the project was at a minimum functioning point where people could start to read over the code so I've...
    26 replies | 1064 view(s)
  • Greg's Avatar
    11-12-2018, 01:30 AM
    People still do anti-leeches? Haha that's hilarious
    13 replies | 294 view(s)
  • Greg's Avatar
    11-10-2018, 06:10 PM
    From what I've seen high revision clients commonly throw a reflection error trying to load the .dll files when launching from cmd or IDE; causing the...
    3 replies | 197 view(s)
  • Greg's Avatar
    11-10-2018, 04:48 PM
    What? Doesn't changing item defs to move models to the right position take like 5 minutes per model?
    5 replies | 109 view(s)
  • Greg's Avatar
    11-10-2018, 02:33 AM
    Greg replied to a thread Hestia in Projects
    Yep that's the plan, currently working on making that a reality. Next update will be repo's & roadmap for future updates.
    26 replies | 1064 view(s)
  • Greg's Avatar
    11-07-2018, 05:10 PM
    Greg replied to a thread PI Load more regions? in Help
    You'll probably just want to hardcode it in the client where it loads the map_index file, something provider.java I think. Ideally, you'd rewrite...
    8 replies | 126 view(s)
  • Greg's Avatar
    11-07-2018, 04:53 PM
    Greg replied to a thread PI Load more regions? in Help
    Add region id to map_index with an unused map id(s), pack the two map files with that id
    8 replies | 126 view(s)
  • Greg's Avatar
    11-07-2018, 11:27 AM
    Greg replied to a thread the hunt in Showcase
    Looks great, the butterflies are a nice touch
    9 replies | 187 view(s)
  • Greg's Avatar
    11-06-2018, 09:31 PM
    Greg replied to a thread Npc Animation in Help
    The cache. Also known as Archives, CacheIndex, CacheArchive.
    4 replies | 108 view(s)
  • Greg's Avatar
    11-06-2018, 07:10 PM
    Greg replied to a thread Npc Animation in Help
    Index 32 stores all the animation ids. Use the id in the npc definition to get all the correct animations. See Matrix 830's RenderAnimDefinitions.java
    4 replies | 108 view(s)
  • Greg's Avatar
    11-06-2018, 11:22 AM
    Greg replied to a thread Whats better in Voting
    Ed3n is actually legible, I assume Bo7s is meant to be Bots, but that isn't obvious
    12 replies | 300 view(s)
  • Greg's Avatar
    11-05-2018, 11:03 PM
    Greg replied to a thread Client maps? in Help
    Load overlay/underlay flo with the same revision as your maps
    3 replies | 83 view(s)
  • Greg's Avatar
    11-05-2018, 11:02 PM
    Doesn't' appear to be in the wrong place. You can't just draw text to any old TextDrawingArea though, it has to be one which is being drawn to the...
    1 replies | 115 view(s)
  • Greg's Avatar
    11-05-2018, 09:25 PM
    Greg replied to a thread Client maps? in Help
    Xtea's are map decryption keys, your issue there is floor tiles, aka flo. underlay/overlay flo.
    3 replies | 83 view(s)
  • Greg's Avatar
    11-05-2018, 09:23 PM
    Greg replied to a thread ItemDef array is short? in Help
    It's already in the client, it'll have a different name so you'll need to find it. Then you need to modify it to use check the length of the...
    6 replies | 153 view(s)
  • Greg's Avatar
    11-04-2018, 10:44 PM
    Greg replied to a thread Hestia in Projects
    04/11/2018 - Player Updating: Getting used to the Entity-Component-System way of designing systems, I'm using the Artemis framework as there is no...
    26 replies | 1064 view(s)
  • Greg's Avatar
    11-04-2018, 09:20 PM
    Greg replied to a thread ItemDef array is short? in Help
    RSAM has it implemented https://github.com/nshusa/rsam/blob/master/src/main/java/io/nshusa/rsam/RSFileStore.java
    6 replies | 153 view(s)
  • Greg's Avatar
    11-04-2018, 07:24 PM
    Greg replied to a thread ItemDef array is short? in Help
    You'll need to change the cache archive read & write methods to support an int as well as a short to remove this limit
    6 replies | 153 view(s)
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