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  • Goody's Avatar
    Today, 07:46 PM
    Goody replied to a thread Ruse Client Background change in Help
    3 replies | 94 view(s)
  • Goody's Avatar
    Today, 06:45 PM
    1. Open Eclipse 2. Delete the .project and .classpath files if you have any 3. File > New > Java Project 4. Choose the directory that your source...
    8 replies | 93 view(s)
  • Goody's Avatar
    Yesterday, 07:02 PM
    You could jar it I guess, but you might as well just use the run.bat
    4 replies | 112 view(s)
  • Goody's Avatar
    07-16-2018, 04:22 PM
    Just to repack your indices you can use the repack method found in 90% of clients. Go to and search for "repackCache". 1 is models, 2 is...
    2 replies | 119 view(s)
  • Goody's Avatar
    07-16-2018, 04:19 PM
    Goody replied to a thread Not sure on this error? in Help
    You're probably getting that error because your client can't find the cache so it's attempting to download it from the previous website that the...
    4 replies | 82 view(s)
  • Goody's Avatar
    07-16-2018, 04:16 PM
    Goody replied to a thread Double Drop Fix in Help
    In your GroundItemManager.pickupItem method you have the p.getInventory.add(item) twice. You either need to remove one of those or change the clue...
    7 replies | 120 view(s)
  • Goody's Avatar
    07-12-2018, 08:34 PM
    I think you'd be better off posting your thieving or Pickpocket class instead of your GameItem class
    7 replies | 133 view(s)
  • Goody's Avatar
    07-12-2018, 08:28 PM
    Goody replied to a thread Cache packing error in Help
    Well i'd imagine the "no such item" text is a server sided issue so make sure you create the server sided definition for the item and not just the...
    1 replies | 46 view(s)
  • Goody's Avatar
    07-12-2018, 08:26 PM
    Your sprites.idx and sprites.dat. Get a sprite packer/unpacker and unpack your sprites. You probably have 2 more sprites in there that you need to...
    1 replies | 69 view(s)
  • Goody's Avatar
    07-12-2018, 08:25 PM
    You could either have another interface conflicting with those same id's or you didn't add it to the unpack method so it's not being called at all
    1 replies | 64 view(s)
  • Goody's Avatar
    07-12-2018, 08:19 PM
    Goody replied to a thread Killcount in Help
    So if you have a minigame attributes class, then you could set a kill counter in there so it's individualized versus for everyone otherwise in your...
    2 replies | 71 view(s)
  • Goody's Avatar
    07-12-2018, 01:40 AM
    Goody replied to a thread [Ruse] - chat prefixes? in Help
    PlayerRights is an enum so you have to add new ranks to the bottom of the list. If you add new ranks wherever you want in there, then the sprites...
    1 replies | 111 view(s)
  • Goody's Avatar
    07-11-2018, 06:55 PM
    Sent a friend request
    86 replies | 4317 view(s)
  • Goody's Avatar
    07-06-2018, 05:00 AM
    Goody replied to a thread Need help with this in Help
    Do you use eclipse? If so, then just delete the .project and .classpath files and create a new java project in the same directory. The libraries will...
    3 replies | 92 view(s)
  • Goody's Avatar
    07-03-2018, 05:06 PM
    Goody replied to a thread Cache Help in Help
    Models are packed into your index1 in your cache. main_file_cache.idx1. If you have a raw folder with models in them, then the previous owner was...
    2 replies | 67 view(s)
  • Goody's Avatar
    07-03-2018, 04:23 AM
    Goody replied to a thread Npc uses meele in Help
    Well if you don't have a combat script for an npc, then they default to melee unless you specifically tell them what combat type to use. Is it...
    5 replies | 98 view(s)
  • Goody's Avatar
    07-03-2018, 04:19 AM
    I can really only tell you about ruse so pretty much you would make a location in and then in you would do...
    3 replies | 121 view(s)
  • Goody's Avatar
    07-02-2018, 08:07 PM
    Not sure what base you're using, but on ruse you would go to ObjectActionPacketListener and use the object id. Then the code would be as simple as...
    3 replies | 121 view(s)
  • Goody's Avatar
    07-02-2018, 08:01 PM
    Goody replied to a thread [RUSE] Per player boss drops in Help
    Replace this if(npc.getCombatBuilder().getDamageMap().size() == 0) { return; } Map<Player, Integer> killers = new HashMap<>(); ...
    1 replies | 96 view(s)
  • Goody's Avatar
    07-02-2018, 07:55 PM
    Goody replied to a thread Need help with this in Help
    Missing libraries or you're classpath is set up wrong. Assuming you're using eclipse and you're using a source that came with a classpath file, then...
    3 replies | 92 view(s)
  • Goody's Avatar
    07-02-2018, 07:50 PM
    Goody replied to a thread BrimHaven Dungeon (Fire Giants) in Help
    I mean based off that error it looks like an object in that area is using an object id higher than what the client is expecting or the...
    3 replies | 128 view(s)
  • Goody's Avatar
    06-30-2018, 10:59 PM
    5 replies | 104 view(s)
  • khalil rsps's Avatar
    06-29-2018, 06:57 AM
    93 replies | 5250 view(s)
  • Goody's Avatar
    06-28-2018, 03:19 PM
    Goody replied to a thread Can't connect to client? in Help
    You already have a server running on the same port and ip address you're trying to use. Just change the port on one of them if you want to run them...
    2 replies | 65 view(s)
  • Goody's Avatar
    06-28-2018, 03:16 PM
    Goody replied to a thread Packing Data in Help
    The download section is a good place to start...
    2 replies | 99 view(s)
  • Goody's Avatar
    06-28-2018, 03:14 PM
    Goody replied to a thread removing tabs in Help
    So when you click something thats technically a button. Just removing the client code will get rid of how it looks, sure, but the server generally...
    6 replies | 121 view(s)
  • Goody's Avatar
    06-28-2018, 03:10 PM
    Thats the wrong one. The one you just showed a screenshot of is a console command so you technically could use that one, but you would have to log...
    7 replies | 215 view(s)
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