Conversation Between funkE and riddlez

4 Visitor Messages

  1. i didn't get much more done on the topic, mostly just covering rendering a cube using flat and shaded triangles and depth buffers.

    i have not refactored the textured triangle rendering methods yet. i don't really use irc
  2. Oh cool, did you get much more done on the topic? Btw do you use IRC at all? I don't have Skype. I've been working on getting all of the texture mapped scanline rendering implementation refactored for the past few hours but there's a couple of parts I'd like to go over w/ someone else who has looked at the same part of the client.
  3. sure. my skype is zomgtehfly. i have part of the second thread written up about it, but i haven't had the motivation/time to complete it
  4. Hey dude, noticed your thread about s/w rendering in the RS client. Currently doing some work refactoring it all myself, mind if we had a chat some time to share / compare notes?
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