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    Yeah they aren't. But the cap is set from your hitpoonts skill
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    Hey man! Happy to see you working off on 592. As for now i don't really know of cache editors that work, since people usually dont bother with editing the cache. Cache mosifying tools exist for it but nobody has bothered with making definition editors. I've been planning on starting to do one

    And also when it comes to the hitpoints problem, look for life points in player or respective class. The newer matrix uses life points that was added in 594 and 592 uses the old damage system that drains the hitpoints skill
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