Conversation Between DevBe and Teemuzz

4 Visitor Messages

  1. Yeah they aren't. But the cap is set from your hitpoonts skill
  2. That's cool! Appreciate the reply. Been changing npc names etc within the client instead.
    Within Player.java I found refreshHitpoints(); function. Not sure that'd work though.
    Seems as if the hitpoints bar above player and the hitpoints skill are not linked xD
  3. Hey man! Happy to see you working off on 592. As for now i don't really know of cache editors that work, since people usually dont bother with editing the cache. Cache mosifying tools exist for it but nobody has bothered with making definition editors. I've been planning on starting to do one

    And also when it comes to the hitpoints problem, look for life points in player or respective class. The newer matrix uses life points that was added in 594 and 592 uses the old damage system that drains the hitpoints skill
  4. Hey Tee. Do you know of any working cache editor for 592? Only one I know of is built into a website that charges minimum $50 p/m. Obviously not gonna risk paying for that haha.
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