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  • Deku's Avatar
    05-20-2017, 12:50 AM
    Deku replied to a thread Names Above Ground Items in Snippets
    It's similar but that doesn't mean much, only things similar is what SHOULD be similar :p for (int k33 = byte1; k33 != byte2; k33 += byte3) {...
    30 replies | 835 view(s)
  • Deku's Avatar
    05-20-2017, 12:29 AM
    Deku replied to a thread Names Above Ground Items in Snippets
    Yeah, little miss-type my bad it was like 3am when I quickly posted the reply knowing some people might need it, was just giving an example of what...
    30 replies | 835 view(s)
  • Deku's Avatar
    05-17-2017, 07:18 PM
    Deku replied to a thread HP overlay in Help
    Shouldn't make a difference except for some naming
    3 replies | 89 view(s)
  • Deku's Avatar
    05-17-2017, 06:50 PM
    Deku replied to a thread Names Above Ground Items in Snippets
    Here's my current one (Any item that's default value is >= 50k || amount >= 100k will be purple, else it will be white with alpha) You can adjust...
    30 replies | 835 view(s)
  • Deku's Avatar
    05-17-2017, 06:46 PM
    Deku replied to a thread HP overlay in Help
    In updateEntities(), you'll find this line if (((Entity) (obj)).loopCycleStatus > loopCycle) { and below, Raster.drawPixels(5, scene_draw_y - 3,...
    3 replies | 89 view(s)
  • Deku's Avatar
    05-17-2017, 04:51 PM
    Deku replied to a thread Names Above Ground Items in Snippets
    Well yeah... just change anInt1559 type to long instead of short and edit the type size from 2 to 8 Didn't think I'd have to include it but oh well...
    30 replies | 835 view(s)
  • Deku's Avatar
    05-17-2017, 05:42 AM
    Deku replied to a thread Names Above Ground Items in Snippets
    :p Thanks
    30 replies | 835 view(s)
  • Deku's Avatar
    05-17-2017, 01:11 AM
    Deku started a thread Names Above Ground Items in Snippets
    Pretty simple, but haven't seen it released (add a toggle if ya want) private void render_ground_item_names() { for (int x = 0; x < 104;...
    30 replies | 835 view(s)
  • Deku's Avatar
    05-15-2017, 04:47 AM
    I changed the icon drawing on the teleport from being 25 different hand-made sprites, to 1 background sprite with an item container that shows the...
    32 replies | 1037 view(s)
  • Deku's Avatar
    05-10-2017, 10:19 PM
    Took advice from a few people, so thank you for the opinions -No longer uses individual sprites for the buttons, instead a scaled model + teleport...
    32 replies | 1037 view(s)
  • Deku's Avatar
    05-09-2017, 02:21 AM
    Deku replied to a thread Item Icons [Fix] in Snippets
    It's not blue in the snippet, that was for visual reference.
    3 replies | 209 view(s)
  • Deku's Avatar
    05-09-2017, 02:12 AM
    Deku started a thread Item Icons [Fix] in Snippets
    Taken from a 131 deob Sprite public void outline(int color) { int raster = new int; int start = 0; for(int y = 0; y < myHeight; y++)...
    3 replies | 209 view(s)
  • Deku's Avatar
    05-08-2017, 08:11 AM
    Deku replied to a thread Texture Problem in Help
    Thanks haha but already figured out both of these issues :p dest = ((.. needed to just remove the ++ and call it after Raster.depthBuffer And...
    2 replies | 136 view(s)
  • Deku's Avatar
    05-06-2017, 08:39 PM
    Deku started a thread Texture Problem in Help
    Fog is rendering on the edge of the water texture, and certain inventory icons 'black outline' are missing Would appreciate any information as to...
    2 replies | 136 view(s)
  • Deku's Avatar
    05-03-2017, 05:52 PM
    If you know how to retain the texture mapping when exporting from meta then by all means go for it, otherwise all that will do is brick the model
    3 replies | 316 view(s)
  • Deku's Avatar
    04-30-2017, 08:23 AM
    Deku replied to a thread OSRS Texture Support in Snippets
    Not sure why it being made public(to my discretion) gives people a right to my 'unmodified' information. (The OSRS client has all you need, go get it...
    23 replies | 1465 view(s)
  • Deku's Avatar
    04-30-2017, 05:26 AM
    Deku replied to a thread OSRS Texture Support in Snippets
    For something that's been regularly sold/leeched I could of made the anti-leech harder but instead I hinted at what it was And yes it is publicly...
    23 replies | 1465 view(s)
  • Deku's Avatar
    04-29-2017, 03:30 AM
    Deku replied to a thread OSRS Texture Support in Snippets
    For some reason ornament kits and possibly other items are loading texture data and there wasn't any support to check and remove that, so this is my...
    23 replies | 1465 view(s)
  • Deku's Avatar
    04-29-2017, 03:17 AM
    Was messing around earlier and decided to give this a try from scratch :) -Tab bar is built using packet 171 to hide or show the appropriate...
    3 replies | 234 view(s)
  • Deku's Avatar
    04-27-2017, 05:34 AM
    Deku replied to a thread Item Dragging [Edit] in Snippets
    No problem haha
    5 replies | 234 view(s)
  • Deku's Avatar
    04-27-2017, 04:22 AM
    Deku started a thread Item Dragging [Edit] in Snippets
    Just keeps the item in bounds while dragging instead of it clipping outside the raster if (child.inventoryItemId > 0) { int drag_offset_x...
    5 replies | 234 view(s)
  • Deku's Avatar
    04-26-2017, 07:05 AM
    Thanks haha, and I don't really mind for the teleport stuff I'm likely gonna re-do it soon Also, here's an updated version where it's been changed...
    4 replies | 264 view(s)
  • Deku's Avatar
    04-26-2017, 07:02 AM
    If you added the support that I released, there are 2 bugs that was found by Zion, -When attaching a graphics to the player model, no texture...
    3 replies | 316 view(s)
  • Deku's Avatar
    04-25-2017, 11:12 PM
    To each their own haha, I just needed to test the scrollbar so adding a height control was important :p
    5 replies | 171 view(s)
  • Deku's Avatar
    04-25-2017, 11:05 PM
    It's just the command lol if(inputString.startsWith("::iod")) { try { String args = inputString.split(" "); int h =...
    5 replies | 171 view(s)
  • Deku's Avatar
    04-25-2017, 10:36 PM
    Came out better than I had hoped :-) I'm using a command to force the items onto the interface, since I don't feel like writing up server support...
    5 replies | 171 view(s)
  • Deku's Avatar
    04-25-2017, 06:41 PM
    Deku replied to a thread Clan Chat Setup in Show-off
    Thanks, finished it a while ago :) not sure I'll release though considering most people won't wanna fk with it
    5 replies | 211 view(s)
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    dude your interface work is bad ass. what client is it on? OS or 377 ?
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About Deku

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All content I release is NOT to be SOLD or offered as a SERVICE. Please respect my wishes, as my releases are free to use. Thank you.


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