What a weird comment. As the game has gotten more rich content and as connections and computer have gotten significantly better, it makes absolutely...
Hope the potential of this project won't be affected too much by Kharyll, this guy jumps from server to server and never sticks around for long. His...
In older clients, the number of packets processed per client tick is a measly 5. This can be super noticeable, especially when using the crazy custom...
I think it's generally a good idea to block them, but it's also for sure not the be-all end-all solution either; residential proxies are a thing and...
In addition to throttling based on IP addresses and such, another thing worth considering is implementing some sort of proof-of-work system, similar...