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  • Kris's Avatar
    Today, 03:34 AM
    Kris replied to a thread [718/rs3] Mazcab in Requests
    It isn't that difficult, since I assume you're on Matrix.. You can do it like.. loop : for (int region = 0; region < 30000; region++) { if...
    5 replies | 51 view(s)
  • Kris's Avatar
    Today, 03:08 AM
    Kris replied to a thread [718/rs3] Mazcab in Requests
    You could try loading the entire game map, looping over all the game objects and looking for a specific mazcab-only object that exists nowhere else....
    5 replies | 51 view(s)
  • Kris's Avatar
    Today, 02:38 AM
    Kris replied to a thread [Req] DS2 ints in Models
    Name: Dragonfire ward Id: 22002 Inventory options: Ground options: Unnoted: false Is members: true Is stackable: 0 Price: 2000000 Noted...
    5 replies | 158 view(s)
  • Kris's Avatar
    Today, 12:40 AM
    Kris replied to a thread Duel in home in Help
    Save temporary attributes right before the player is teleported to duel arena (after accepting the duel) as the coordinates to their location and at...
    5 replies | 72 view(s)
  • Kris's Avatar
    Yesterday, 11:38 PM
    Kris replied to a thread Evil Chicken Outfit Ints in Help
    Name: Evil chicken feet Id: 20433 Inventory options: Ground options: Unnoted: true Is members: true Is stackable: 0 Price: 1 Noted...
    4 replies | 93 view(s)
  • Kris's Avatar
    Yesterday, 06:23 PM
    Kris replied to a thread 160/161 NPC ids in Requests
    Load the NPC definitions up from the cache and print out the values basically. In OSRS NPC definitions are held in indice 2 ("config" indice),...
    4 replies | 82 view(s)
  • Kris's Avatar
    Yesterday, 06:11 PM
    Kris replied to a thread 160/161 NPC ids in Requests
    This information is one of the easiest things to grab from the cache.. https://gist.github.com/613fa7b356d4a0cb7ef66aa5d7e34d8f
    4 replies | 82 view(s)
  • Kris's Avatar
    Yesterday, 04:11 AM
    Oh. Truth be told, I didn't really read most of what you wrote in the OP. Just add this check inside the process method in Player class, there's...
    7 replies | 91 view(s)
  • Kris's Avatar
    Yesterday, 03:37 AM
    The latest released on voting systems I've seen do have options of having it automatically or manually. The reason you don't see it so often is...
    17 replies | 293 view(s)
  • Kris's Avatar
    Yesterday, 03:29 AM
    Dumped it just now using a method I wrote awhile ago. /** * Gets a list of all the animations that share the skeleton of the animation in...
    6 replies | 112 view(s)
  • Kris's Avatar
    Yesterday, 03:25 AM
    Loop? What? You store that value (The date in milliseconds at which membership expires) on the players characters, whenever you need to check if...
    7 replies | 91 view(s)
  • Kris's Avatar
    Yesterday, 03:23 AM
    Confused tbh; Nothing has been changed about TzTok-Jad in ages..? NPC: TzTok-Jad (3127) -> List of animations: Animation: 2650 Animation: 2651...
    6 replies | 112 view(s)
  • Kris's Avatar
    Yesterday, 03:13 AM
    Kris replied to a thread $30 for who helps in Buying
    I think you missed a zero there.
    6 replies | 127 view(s)
  • Kris's Avatar
    01-22-2018, 10:16 PM
    Ye IK already edited before you posted.
    7 replies | 91 view(s)
  • Kris's Avatar
    01-22-2018, 10:11 PM
    final long currentTime = System.currentTimeMillis(); final long time30daysinthefuture = currentTime + (30 * 24 * 60 * 60 * 1000);//current time +...
    7 replies | 91 view(s)
  • Kris's Avatar
    01-22-2018, 05:54 PM
    Kris replied to a thread Dh tourney 667. in Snippets
    Looks like a potato.
    2 replies | 145 view(s)
  • Kris's Avatar
    01-22-2018, 05:42 PM
    Kris replied to a thread need help with a few things! in Help
    public static void player.getDialogueManager().startDialogue("Difficulties"); :yes: good job my friend. Perhaps before coming here to ask for...
    4 replies | 152 view(s)
  • Kris's Avatar
    01-22-2018, 05:12 PM
    Should we add you to the list of possible genders in 2018?
    2 replies | 91 view(s)
  • Kris's Avatar
    01-22-2018, 02:49 AM
    Kris replied to a thread ruse npcdeathtask in Help
    Don't need proof. Thing is, he already provided us with the methods; I pointed out just fine what he had done wrong there - had he fixed what I...
    17 replies | 275 view(s)
  • Kris's Avatar
    01-22-2018, 02:38 AM
    Kris replied to a thread ruse npcdeathtask in Help
    Please, I beg you. Copy the code you've provided and come back to me.
    17 replies | 275 view(s)
  • Kris's Avatar
    01-22-2018, 02:10 AM
    Kris replied to a thread Ruse Green Posion Orb? in Help
    Nothing's automatic. In higher revisions (Possibly 317s as well), this is set through a varbit.
    4 replies | 88 view(s)
  • Kris's Avatar
    01-22-2018, 02:09 AM
    Kris replied to a thread ruse npcdeathtask in Help
    If this is a joke, you suck at jokes. If not, you're one.
    17 replies | 275 view(s)
  • Kris's Avatar
    01-21-2018, 11:37 PM
    No you're not. The code is in a logical order. The very first check is 'player.getBankKey() == null', if this is true, it will continue the loop to...
    17 replies | 514 view(s)
  • Kris's Avatar
    01-21-2018, 11:11 PM
    public static void sendKeys(Player player) { for (int i = 0; i < 5; i++) { if (player.getBank_key() != null) { if...
    17 replies | 514 view(s)
  • Kris's Avatar
    01-21-2018, 11:01 PM
    I remember writing this awhile ago. Was painful af finding the data. Kudos.
    1 replies | 95 view(s)
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    Hey I have other issues I need help would, would you mind adding my discord and helping a bit? Nater#1072
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    Hey man, can you help me with disabling MySQL? I can give you graphics in return.
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    Vouch for arch337, helped me with service. thanks a ton
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    Things are gouing quite well... Considering to work on a new project, but haven't found motivation, yet...
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    Hi, if you downloaded the dev.sql on the dodian source, could you please send it to me? Thanks! - http://www.rune-server.org/runescape...rth-modcp.html
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    just to let you know in your sig, its fuck you 'too'

    to and too are completely different meanings
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