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  • Jason's Avatar
    01-17-2018, 08:18 PM
    I think he was making a really bad joke but im not sure. edit; yup
    23 replies | 572 view(s)
  • Jason's Avatar
    01-15-2018, 02:13 AM
    Jason replied to a thread Talented GFX Artist in Requests
    Centesimus does phenomenal work. Can personally vouch for his legitimacy.
    12 replies | 247 view(s)
  • Jason's Avatar
    01-12-2018, 04:32 PM
    Jason replied to a thread 2015 OS-Veldahar in Downloads
    This has 20k views XD
    154 replies | 19759 view(s)
  • Jason's Avatar
    01-12-2018, 04:13 PM
    Great job, mechanics are on point. Wanna be a lad and give me all the configuration information? ^^
    27 replies | 796 view(s)
  • Jason's Avatar
    01-12-2018, 03:41 AM
    Awesome concept and execution
    12 replies | 694 view(s)
  • Jason's Avatar
    01-09-2018, 07:29 PM
    Jason replied to a thread 3D Printing in Chat
    That is actually pretty cool, you should model a RuneScape item and use that as a piggy bank ^^
    13 replies | 252 view(s)
  • Jason's Avatar
    01-04-2018, 09:35 PM
    This can be closed, found a position at Dawntained with MGT Madness. If anyone has any questions or concerns please feel free to message me.
    11 replies | 562 view(s)
  • Jason's Avatar
    01-03-2018, 04:07 PM
    If I haven't replied to your PM it's nothing personal, it just means I am not interested.
    11 replies | 562 view(s)
  • Jason's Avatar
    01-03-2018, 02:54 PM
    Per hour. I'm not looking for individual services.
    11 replies | 562 view(s)
  • Jason's Avatar
    01-03-2018, 06:26 AM
    I should have specified, my bad, minimum 20.00CAD + 15% tax and 2.9% PayPal transaction fee.
    11 replies | 562 view(s)
  • Jason's Avatar
    01-02-2018, 09:47 PM
    Hello, I'm currently looking for paid work regardless if it's in the rs2 scene or not. The rate is 20.00CAD/hr minimum with 15% tax and 2.9%...
    11 replies | 562 view(s)
  • Jason's Avatar
    12-25-2017, 06:11 AM
    Jason replied to a thread Buying preset system pi in Buying
    Yup exactly man, and it's written quite well for limited information I had back then as well as for it's time. It serves it's purpose and then some.
    17 replies | 457 view(s)
  • Jason's Avatar
    12-25-2017, 05:34 AM
    Jason replied to a thread Buying preset system pi in Buying
    I literally released one on the most commonly used present systems in rsps,go find it and use it.
    17 replies | 457 view(s)
  • Jason's Avatar
    12-25-2017, 04:40 AM
    Jason replied to a thread [PI] Christmas Event in Snippets
    No no no we were doing so good, jump on the sarcasm train before you derail it.
    7 replies | 335 view(s)
  • Jason's Avatar
    12-25-2017, 01:43 AM
    Jason replied to a thread Eek Too many npcs in Help
    Good job boss
    25 replies | 573 view(s)
  • Jason's Avatar
    12-24-2017, 11:39 PM
    Jason replied to a thread Eek Too many npcs in Help
    So clearly the number of NPC's that you've determined as visible on the server end is greater than the number of visible NPC's on the client end. The...
    25 replies | 573 view(s)
  • Jason's Avatar
    12-24-2017, 10:30 PM
    Jason replied to a thread Eek Too many npcs in Help
    It has to do with movement, show the server-sided code for updating movement in the update block. It's the server-side encoding block for method139,...
    25 replies | 573 view(s)
  • Jason's Avatar
    12-24-2017, 07:46 PM
    Jason replied to a thread Eek Too many npcs in Help
    So far you seem to be encoding and decoding the opcode fine, but what you send for each mask is still not apparent. Paste the following functions...
    25 replies | 573 view(s)
  • Jason's Avatar
    12-24-2017, 07:10 PM
    Jason replied to a thread Eek Too many npcs in Help
    appendNpcUpdateBlock method139(stream); method46(i, stream); method86(stream); post those methods
    25 replies | 573 view(s)
  • Jason's Avatar
    12-24-2017, 06:32 PM
    Jason replied to a thread Eek Too many npcs in Help
    Just post the fucking updating code for packet 65 and 81, as well as the server-sided code for sending that information. Can't really help if you...
    25 replies | 573 view(s)
  • Jason's Avatar
    12-24-2017, 12:51 PM
    Jason replied to a thread Interesting project? in Requests
    Anthony? pokemon
    7 replies | 185 view(s)
  • Jason's Avatar
    12-24-2017, 03:33 AM
    Jason replied to a thread [PI] Christmas Event in Snippets
    Very good job, I'm a big fan of the code structure. I really think this is a great example of how to follow basic convention guidelines. Thanks for...
    7 replies | 335 view(s)
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    Laura Bodewig. Solid choice.
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    I figured using a queue would be in my best interest because each of the nodes are FIFO.
  3. View Conversation
    I made some necessary changes. If you have any other feedback on the subject feel free to message me back.

    http://www.rune-server.org/runescape...ml#post4779238
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    I need some more coffee

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