Hey Graham, You might not remember me but my name is Ali and i used to admin your servers in 2016, moparscape and furiouspk. im sure you remember luka and reese. i was wondering if you had a new server that you run, i wanna check them out and play them aswell. whenever you can, let me know! from, Ali
I actually got it fixed by using a 597 index i downloaded earlier, it was caused by an EOF in the only file it contains. Might have been an error on my part. i'll try to reproduce it today and see if redownloading again fixes the issue I'm using openrs2 library
I'm having a weird issue with the 594 cache, the original source listed was already deleted too. For some reason index 29 throws a EOF, judging by the website there should be no issues. Already tried downloading the cache again with the same problem. Any ideas?
Hey you dont know me, but I'm now a software engineer because i was motivated by your work many years ago. So thanks.
https://www.rune-server.ee/runescape...ml#post1920214 https://www.rune-server.ee/runescape...ist-ukeys.html Also the cache here is still download able but you just seemed to add the master index? https://www.rune-server.ee/runescape...23-client.html Idk, saw a few of your resent adds to the history and I think these might help https://www.rune-server.ee/runescape...s-w-cache.html This one seems too small but you never know if it's something https://www.rune-server.ee/runescape...s-release.html Here's a cache too, missing from your listing edit: woop you had the 546 cache already, was looking at the other one edit2: the timestamp is older than the newer caches one, dating back to 27/05/2021 https://pastebin.com/RYiedWtH Here's a manually compared version list for the 594 cache, sadly some indices didn't have any other results, that being clientscripts, animations and materials(?)
Got home and checked my thumb drives I used to store stuff on and I wiped them at some point... Need to boot up my old pc up tomorrow, might have the things there On a different note, I'm having difficulties loading a bigger instanced map than 7x7 filled up, am I doing something wrong or are there some kind of limitations in pre-592 built map areas? I'm messing around with scape-emu if there's something issue-related there, at least in 592 I could fill the whole map area Edit: just answered my own question, need to check if the outgoing buffer is getting saturated I needed to increase the buffer size from default when going to 592 from 530
I'd actually believe thing1 could have them both since i don't think he would delete those knowing they rarely come across
Really afraid i don't, but i'll dig through all my archives and see if i find anything interesting, there might be something laying around
heyy got a moment Discord is TheMeek#5175, it is in regards to JAGGRAB/JAGCACHED. thanks.
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