Thread: Post-Apocalyptic Lumbridge

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  1. #11  
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    Quote Originally Posted by Quacked View Post
    You want your players to have a memorable and familiar experience throughout the game. If they see a flat theme throughout the login screen and are then playing a game which uses a lot of texture and depth, it's can put the player off. Just my two cents.
    Truthfully it seems like you're taking it to the extreme with your example, the login screen is something that people probably sit in for about what? 5% of the entire experience total if that?
    Your opinion of saying that it will not fit with the in-game style is correct and I can agree with, however to say that will put the player off based on it's login screen then I'm sure 80% of the RSPS scene has had hundreds, if not thousands of put-off players because of their misleading login-screens.

    That leads me to my final point - this is an RSPS, people know what to expect style-wise, people aren't going to download the client without randomly looking at in-game features, see the client BG, proceed to log in only to be disappointed because they were basing their entire expectations of the login screen

    However, I posted this as just an art piece stating that it will be the login BG - I'd prefer we discuss piece itself for CnC rather than what it's for.
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  3. #12  
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    Quote Originally Posted by Omni View Post
    Truthfully it seems like you're taking it to the extreme with your example, the login screen is something that people probably sit in for about what? 5% of the entire experience total if that?
    Your opinion of saying that it will not fit with the in-game style is correct and I can agree with, however to say that will put the player off based on it's login screen then I'm sure 80% of the RSPS scene has had hundreds, if not thousands of put-off players because of their misleading login-screens.

    That leads me to my final point - this is an RSPS, people know what to expect style-wise, people aren't going to download the client without randomly looking at in-game features, see the client BG, proceed to log in only to be disappointed because they were basing their entire expectations of the login screen

    However, I posted this as just an art piece stating that it will be the login BG - I'd prefer we discuss piece itself for CnC rather than what it's for.
    Never said they will quit the game because of the inconsistency...Just saying it doesn't fit the style of the game.
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  4. #13  
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    This is boss!
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  5. #14  
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    Quote Originally Posted by Quacked View Post
    Can you provide some snapshots of what you're talking about? I can't find a single thing about Left for Dead having any flat artwork.
    The reason as to why I believe it doesn't fit well is, lack of consistency. You want your players to have a memorable and familiar experience throughout the game. If they see a flat theme throughout the login screen and are then playing a game which uses a lot of texture and depth, it's can put the player off. Just my two cents.
    Well absolutely, I wouldn't make a statement and not have some proof sir! Both of these games have multiple cutscenes of 2D artwork.

    Spoiler for Call of Duty 2D art:

    Attached image


    Spoiler for L4D 2D art:
    Attached image
    Attached image
    [/CENTER]
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  6. #15  
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    Quote Originally Posted by Jordan Belfort View Post
    Well absolutely, I wouldn't make a statement and not have some proof sir! Both of these games have multiple cutscenes of 2D artwork.

    Spoiler for Call of Duty 2D art:

    Attached image


    Spoiler for L4D 2D art:
    Attached image
    funny you mention l4d, i LOOOVE that game (300+ hours on it) and yeah it actually has flat style artwork in some of the posters you find in game or just artwork about the game in general thought im not sure if that's the same type as quacked may be referring to (idk a ton about gfx).

    anyways i think this looks freaking amazing, I really love this kind of style and i would LOVE to see more like this in the future if you do more! keep it up man
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  7. #16  
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    Quote Originally Posted by Jordan Belfort View Post
    Well absolutely, I wouldn't make a statement and not have some proof sir! Both of these games have multiple cutscenes of 2D artwork.

    Spoiler for Call of Duty 2D art:

    Attached image


    Spoiler for L4D 2D art:
    Attached image
    Definitely different examples than what we are referring to. If he adds more detail into his flat art, that's awesome. But there's isn't detail at all, it's flat solid shapes, with no individual detail like you find in each of your examples.

    Disclaimer, I'm not dogging this artwork at all, I just think it's purpose is a little skewed.
    Quote Originally Posted by Nikolas RSPS View Post
    ill get a rune-server tattoo at 60,000 replies
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  8. #17  
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    Quote Originally Posted by Chance View Post
    Definitely different examples than what we are referring to. If he adds more detail into his flat art, that's awesome. But there's isn't detail at all, it's flat solid shapes, with no individual detail like you find in each of your examples.

    Disclaimer, I'm not dogging this artwork at all, I just think it's purpose is a little skewed.
    Yeah no worries. I still say you're wrong but to each their own opinion.
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  9. #18  
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    Consistency is key to any form of branding and i heavily agree that this will struggle to fit a private server, however i cant think of many examples of private server work that does. Besides that the piece is nice, good work.

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  10. #19  
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    Quote Originally Posted by Planets View Post
    Consistency is key to any form of branding and i heavily agree that this will struggle to fit a private server, however i cant think of many examples of private server work that does. Besides that the piece is nice, good work.
    Simple yet effective statement to get the broad point across, thank you.
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  11. #20  
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    Man this shit looks dope ! Pm me might have somet for you.


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