Paying based on the amount of detail and work you are receiving
Paying hourly based on an agreed upon wage until the product is finished`
Negotiating a price point - but sacrificing the best possible quality for something that is cheaper.
Paying for something that is super cheap but gets the point across
As a general customer or an owner of an RSPS project - what is in your opinion, the easiest way to interact with a designer when it comes to making a transaction?
For me, as someone who is flexible in the type of work I do, it's typically hard for me to give standard/set prices as each project takes their own amount of effort/time and therefore creates a difficulty
explaining a set price of what that project will cost off the bat to complete as each person has their own unique requests, styles, standard and plenty other factors involved.
As someone who aims for the best work i can possibly produce when it comes to my designs I find there is a gap in communication when it comes down to pricing, perhaps that's my own fault and that's why i'm posting this.
- Paying based on the amount of detail and work you are receiving.
- Paying hourly based on an agreed upon wage until the product is finished.
- Negotiating a price point - but sacrificing the best possible quality in return for something with less effort for a lower price tag.
- Paying for something cheap but gets the point across.
I've been curious to get some feedback on this topic for some time now and perhaps a few other designers who have shops may find this information useful to them as well.
I personally like to set a price point and then adjust it by paying more/less based on quality. E.g. if I want a signature with two animated RS3 prayer emotes on each side I will pay 50$.
- If the designer does it, but the models are poor then I'll pay 35$-40$.
- If the designer does it, but adds another fancy & fitting animation in the form then I'll pay 60$-75$
Hopefully the point comes across. It's always good to set a price point, especially when both parties are friendly and are willing to make a sacrifice to satisfy the other side.
Always thought the "hourly" pay was bullshit. Unless credible the creator could easily just slack off for more pay but little effort.
I'd never consider paying a designer hourly pay.
Personally, I like to talk with the designer and explain what quality, detail, animation, etc I'm wanting, and then agree on a price range. If the finished product exceeds my expectations / desire then I will pay in the higher part of the range; If the finished product does not meet my expectations or is about what I was expecting then we can either talk more and work from there, or I will pay in the lower of the range.
Just my 2 cents
With the majority of rsps related graphic demand unfortunately it's people wanting something cheap but to put the point across, thats because theres so many new ones popping up daily with basically no budget...
It should be an agreement between both parties and really cime down to the detailwork and effort put into the piece and not the time
Honestly, I just go with what price Chance throws at me, since he is my go to for all graphics, I'll ever need.
Most designers who knows what they are doing, usually has a base price-line they work with for their time.
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