View Poll Results: Your opinion

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  • Yes, definitely agree.

    1 7.69%
  • Good concept.

    4 30.77%
  • Doesn't matter

    3 23.08%
  • Concept wouldn't work at all.

    5 38.46%

Thread: New Skilling Concept. (Poll)

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  1. #1 New Skilling Concept. (Poll) 
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    Activities

    As for untradeable items, skilling and anything non-related to combat will also be in the wilderness. I always liked the skills that could be done while being away from keyboard you will se almost all the skills we will have will be somewhat very easy but again very slow to train. Lets make an example, Rocktails will be considered the best food in-game. The item will have an high level wilderness fishing location this is obviously going to be an active area for player killers aswell as skillers. All the fish you catch will be noted instantly in your inventory so you can be away from keyboard while catching large amount of raw rocktails but watch out for player killers. You will also be able to cook the rocktails in the wilderness in noted form. This means you can earn a lot of money selling these when you're not fighting someone. The experience rate will be slightly low but the requirements for rocktails for example will be level one fishing so you can start out.

    There will be other spots for fishing aswell in Edgeville with karambwans, and ofcourse multipile other skills. Brawlers Gloves can be obtained from PvP and will increase experience rates in the wilderness.

    Economy

    This has been an idea of mine for quite many years, we will use the Grand Exchange mechanic as an large shop. The game itself will generate the items you purchase with exceptions(rare items, PvP armors, Nex armors) the Grand Exchange will also provide an sell option that you can sell all your junk and any items you get as a drop this will work as the key to obtaining coins in-game. It will have a sink of 10%(may change) so there will not be an inflation of coins in the game.

    Untradeable items. We will introduce a point based system, but instead of just one acitivity we plan to integrate it within everything you can do. So you can woodcutt, fish or kill monsters for these points aswell as player kill. These will be used for untradeable items. All untradeables will be lost upon death, but will not be to expensive to obtain back. But losing a Torso or a void set should sting.



    Can people comment on this. I myself feel like it is a good idea, it would make it possible to progress on my server without really paying attention and you could be doing other stuff such as watching a movie without being bothered with clicking. And it would be a great way of making GP with my Economy plan.
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  2. #2  
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    wheres the new skill
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  4. #3  
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    Not the best idea honestly, rocktails at level 1 fishing in noted form? lol
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  5. #4  
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    Quote Originally Posted by Seppe View Post
    Not the best idea honestly, rocktails at level 1 fishing in noted form? lol
    Keep in mind the server will be PK oriented, skilling would primarily be something on the side for money making or competing. The experience rate would be the same as Runescape so the skill would take significant time maxing out.
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  6. #5  
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    The title is so misleading, a gee up to this shit
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  7. #6  
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    Quote Originally Posted by Significance View Post
    The title is so misleading, a gee up to this shit
    Wish I could rename the thread myself, but thanks for noticing.
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  8. #7  
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    You need level requirements for fish, so the player aims to get a high fish level in order to get them.
    I would put all items like Barrows and above from an activity/pvm drop in the wilderness, so wild is more active. Also if you can gain your points you mentioned from all kinds of activities, then alot of players will stick to one activity and it will get boring for them. It is better to have different point systems for different activities with diff rewards
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  9. #8  
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    Quote Originally Posted by Mgt Madness View Post
    You need level requirements for fish, so the player aims to get a high fish level in order to get them.
    I would put all items like Barrows and above from an activity/pvm drop in the wilderness, so wild is more active. Also if you can gain your points you mentioned from all kinds of activities, then alot of players will stick to one activity and it will get boring for them. It is better to have different point systems for different activities with diff rewards
    I do agree with most of your opinions. I might set fishing requirements for the different fishes, but I also think that higher wilderness to greater risk. As I plan on making all skills very easy in the way that you don't have to pay so much attention I believe you will not get bored to quickly.

    I was thinking of making items above barrows obtained through activities such as bossing, but having separate point systems might become a little bit to much. Especially for untradeable items, the plan is to make an all around Wilderness based system so all the activities you can do within wilderness would contribute.

    Making alternate options to obtain untradeables will definitly be looked into.
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    Seems like a nice idea.
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  12. #10  
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    An idea is to allow players to click Logout while doing something like Woodcutting or Fishing but allowing the players thread to continue running in the server as AFK. The player would remain to other players (if in PK - area - Killable (Upon login "you were killed ___ at 00:00 and lost $0000 worth") just at deathspawn point upon relogin) .

    -75% Exp rate as AFK. but items straight to bank after inventory full.

    What would you say to that? Sort of on the same lines... easy to code. Good Feature.
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