Thread: Going to write an open-source project, which revision should it be?

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  1. #1 Going to write an open-source project, which revision should it be? 
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    Judging by the rules of this section, posted here: http://www.rune-server.org/runescape...il-2011-a.html and the following quote:

    The following types of threads/posts are not allowed to be post in the main board:
    • What revision is your favourite?
    • Should I release this?
    • You should go back to a specific revision!
    • The things I hate about a server
    • Have you played my server?
    • Should I add X to my server?
    • Would you play if I add this feature?
    • Come play my server!
    This section seems appropriate for the question being asked, I'm currently in the process of completing numerous projects and I wanted to start an 'Complete' open-sourced project, some of you may be familiar with my 'OpenMMO' project that I've been working on, but it's still a ways off. I typically spend 10+ hours a day on the computer programming, studying, and making myself better. This project will serve the purpose for the community to adjust my code as fit, and explain what's wrong with it so I can weed out bad practices, as-well as provide a decent (user-friendly) base for people to work with. The goal of this project is to finish with a fully functional release.

    There's already so much released for the 317 revision, however it still seems the most popular and where a lot of people go, the other "revision" I see people flock to is the TizenX sources (600+, can't remember, don't care, LOL). Either way, in the end it's mainly just for me to have in my list of completed works. I'll keep everything highly documented and make sure it's very simple to add content, so that beginners "shouldn't" have a problem, if they at-least try.
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    Why not just expand/improve on Apollo's multi-revision support
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    Quote Originally Posted by relex lawl View Post
    Why not just expand/improve on Apollo's multi-revision support
    Preference, I guess, regardless of if I was to expand on Apollo or not the question would still remain on the revision which I should do it for, the main reason I'm choosing to start from the ground up is purely self-gratification and being able to say it's mine, not to mention I already have a pretty large game-server API(built on of Netty 4) that I've used for numerous projects and I was going to write the server based on it. Most of the projects that I've worked on using the API have been real-time "on-request" applications, meaning they didn't function in a loop, but instead processed all incoming data and immediately handled it, then pushed any resulting data(data generated by game-logic) to the network stream.

    I've recently implemented a loop-based queue system for packets to process logic handling in set intervals and I decided that a Runescape server (Which handles everything(albeit a select few packets)in a 600ms interval) would be the perfect test subject.
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    I realize Scape-Emulator is #530 which is really close to #525, but I personally would like to see something on #525.
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    Quote Originally Posted by Invision View Post
    194.
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    Good luck mate, will be looking forward to it!

    An osrs revision or 400-474 will be awesome!
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    Quote Originally Posted by Mr Aviles View Post
    Good luck mate, will be looking forward to it!

    An osrs revision or 400-474 will be awesome!
    The problems I've had in the past with these revisions (459, 474) was that the cache was not complete, or the clients that we had available weren't loading the cache correctly. I'm by no means a client developer and I don't have very much experience messing with graphics, or the Runescape cache. If there's any clients released now that are working properly that you can link me to I'd be more than happy to consider it.

    -- Wasn't that one 459 server released a little bit ago, now that I think of it? It was like a remake or something.

    EDIT: 498 -> http://www.rune-server.org/runescape...8-release.html
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    Quote Originally Posted by Jellal View Post
    The problems I've had in the past with these revisions (459, 474) was that the cache was not complete, or the clients that we had available weren't loading the cache correctly. I'm by no means a client developer and I don't have very much experience messing with graphics, or the Runescape cache. If there's any clients released now that are working properly that you can link me to I'd be more than happy to consider it.

    -- Wasn't that one 459 server released a little bit ago, now that I think of it? It was like a remake or something.

    EDIT: 498 -> http://www.rune-server.org/runescape...8-release.html
    I am not 100% sure, but isn't the 474 cache all completely 100%? Yeah I understand -> 464 and 459 the maps are missed up on some regions. I am currently making my own framework again, I made 2 around the beginning of summer, but I have improved drastically. Can I add you on skype so you can teach me a bit about the Rs2 protocol? thanks.
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    530 is most complete mapdata of all revisions i belive.
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