Thread: Custom servers are superior

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  1. #11  
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    Quote Originally Posted by Suic View Post
    maybe if there were any decent custom servers out there
    waiting for your server
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  2. #12  
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    Quote Originally Posted by Suic View Post
    maybe if there were any decent custom servers out there
    I'd say there is maybe 3? "decent" custom servers to play. I've said this since Imagine V1 started in 2016 (now under the alias, "Lumbridge"); it's dogshit.
    There is no completely 'fixing' or making a pre-existing custom server "really good". You will always run into little gems like this: (Found it like 2 days ago)

    Code:
    public static void openBox(Player c, boolean command) {
            if (!c.getItems().playerHasItem(CASKET) && !command)
                return;
            int chance = Misc.getRandom(100);
            int random;
            Item reward = new Item(995, 1);
            if (chance < 50) {
                random = Misc.getRandom(COMMON.length - 1);
                reward = new Item(COMMON[random][0], COMMON[random][1]);
            } else if (chance < 78) {
                random = Misc.getRandom(UNCOMMON.length - 1);
                reward = new Item(UNCOMMON[random][0], UNCOMMON[random][1]);
            } else if (chance < 90) {
                random = Misc.getRandom(RARE.length - 1);
                reward = new Item(RARE[random][0], RARE[random][1]);
            } else if (chance < 96) {
                random = Misc.getRandom(EXTREMELY_RARE.length - 1);
                reward = new Item(UNCOMMON[random][0], UNCOMMON[random][1]);
                if (!c.rightsMeets(PlayerRank.YOUTUBER) && !command) {
                    val definition = ItemDefinition.fromId(reward.getId());
                    World.broadcastMessage("<col=976536><shad=9D5A44>[Casket]" + Misc.formatString(c.getDisplayName()) + " has received "
                            + reward.getAmount() + " " + definition.getName() + " from the Casket.");
                }
            } else {
                random = Misc.getRandom(ULTRA_RARE.length - 1);
                reward = new Item(UNCOMMON[random][0], UNCOMMON[random][1]);
            }
    
            if (!command) {
                c.getItems().deleteItem(CASKET, 1);
                c.getItems().addItem(reward);
            } else
                c.getItems().addToBank(reward, false, true);
    
            Server.getDatabaseWorker().submit(new ReceiveRewardLog(c, Type.CASKET, reward));
            c.getAchievements().increase(Achievement.OPEN_10_CASKETS, 1);
            c.getAchievements().increase(Achievement.OPEN_25_CASKETS, 1);
        }
    BUT



    You can definitely do unique content on a custom server that isn't low-quality (I'd still say that my raids 2 shown in this video above is the most unique raids done by a custom rsps so far).

    I'm working on going back and correcting what I can in regards to low-quality npcs (such as replacing pikachus with higher quality mobs) but shit like that takes a while. While I believe my server is among one of the three that are decent atm, I still would never refer it as good; I'm always looking to improve upon it.

    For example:

    [Only registered and activated users can see links. ]

    [Only registered and activated users can see links. ]

    [Only registered and activated users can see links. ]



    Quote Originally Posted by Nes View Post
    I'm pretty curious how imagine V2 is going to turn out. I've never played it before (I never play custom rsps) but from what I've seen Imagine (v1) was pretty unique already. Let's hope for the best
    Imagine 2 will only feature some IDEAS from Imagine V1, but are completely revamped comparative to the original server, also completely unseen content and content replicated from RS. But ye soon
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  3. #13  
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    Quote Originally Posted by Hank View Post
    I'd say there is maybe 3? "decent" custom servers to play. I've said this since Imagine V1 started in 2016 (now under the alias, "Lumbridge"); it's dogshit.
    There is no completely 'fixing' or making a pre-existing custom server "really good". You will always run into little gems like this: (Found it like 2 days ago)

    Code:
    public static void openBox(Player c, boolean command) {
            if (!c.getItems().playerHasItem(CASKET) && !command)
                return;
            int chance = Misc.getRandom(100);
            int random;
            Item reward = new Item(995, 1);
            if (chance < 50) {
                random = Misc.getRandom(COMMON.length - 1);
                reward = new Item(COMMON[random][0], COMMON[random][1]);
            } else if (chance < 78) {
                random = Misc.getRandom(UNCOMMON.length - 1);
                reward = new Item(UNCOMMON[random][0], UNCOMMON[random][1]);
            } else if (chance < 90) {
                random = Misc.getRandom(RARE.length - 1);
                reward = new Item(RARE[random][0], RARE[random][1]);
            } else if (chance < 96) {
                random = Misc.getRandom(EXTREMELY_RARE.length - 1);
                reward = new Item(UNCOMMON[random][0], UNCOMMON[random][1]);
                if (!c.rightsMeets(PlayerRank.YOUTUBER) && !command) {
                    val definition = ItemDefinition.fromId(reward.getId());
                    World.broadcastMessage("<col=976536><shad=9D5A44>[Casket]" + Misc.formatString(c.getDisplayName()) + " has received "
                            + reward.getAmount() + " " + definition.getName() + " from the Casket.");
                }
            } else {
                random = Misc.getRandom(ULTRA_RARE.length - 1);
                reward = new Item(UNCOMMON[random][0], UNCOMMON[random][1]);
            }
    
            if (!command) {
                c.getItems().deleteItem(CASKET, 1);
                c.getItems().addItem(reward);
            } else
                c.getItems().addToBank(reward, false, true);
    
            Server.getDatabaseWorker().submit(new ReceiveRewardLog(c, Type.CASKET, reward));
            c.getAchievements().increase(Achievement.OPEN_10_CASKETS, 1);
            c.getAchievements().increase(Achievement.OPEN_25_CASKETS, 1);
        }
    BUT



    You can definitely do unique content on a custom server that isn't low-quality (I'd still say that my raids 2 shown in this video above is the most unique raids done by a custom rsps so far).






    Imagine 2 will only feature some IDEAS from Imagine V1, but are completely revamped comparative to the original server, also completely unseen content and content replicated from RS. But ye soon
    You ceased the opportunity to plug, pro marketing.
    Quote Originally Posted by Nikolas RSPS View Post
    ill get a rune-server tattoo at 60,000 replies
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  4. #14  
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    As mentioned before, the cash grab and low effort model is appealing for cash grabbers and players who will pay to be the best.
    50 shreks in a line all doing a T pose is just gross.
    Personally, i would like to create something appealing to the custom server players without the use of firecape texture swords and silly npcs but it's a task especially when rsps is hobby.

    Spoiler for ?:
    Eat a dick for tempting me into replying to this type of thread again
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  6. #15  
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    Quote Originally Posted by Hank View Post
    I'd say there is maybe 3? "decent" custom servers to play. I've said this since Imagine V1 started in 2016 (now under the alias, "Lumbridge"); it's dogshit.
    There is no completely 'fixing' or making a pre-existing custom server "really good". You will always run into little gems like this: (Found it like 2 days ago)

    Code:
    public static void openBox(Player c, boolean command) {
            if (!c.getItems().playerHasItem(CASKET) && !command)
                return;
            int chance = Misc.getRandom(100);
            int random;
            Item reward = new Item(995, 1);
            if (chance < 50) {
                random = Misc.getRandom(COMMON.length - 1);
                reward = new Item(COMMON[random][0], COMMON[random][1]);
            } else if (chance < 78) {
                random = Misc.getRandom(UNCOMMON.length - 1);
                reward = new Item(UNCOMMON[random][0], UNCOMMON[random][1]);
            } else if (chance < 90) {
                random = Misc.getRandom(RARE.length - 1);
                reward = new Item(RARE[random][0], RARE[random][1]);
            } else if (chance < 96) {
                random = Misc.getRandom(EXTREMELY_RARE.length - 1);
                reward = new Item(UNCOMMON[random][0], UNCOMMON[random][1]);
                if (!c.rightsMeets(PlayerRank.YOUTUBER) && !command) {
                    val definition = ItemDefinition.fromId(reward.getId());
                    World.broadcastMessage("<col=976536><shad=9D5A44>[Casket]" + Misc.formatString(c.getDisplayName()) + " has received "
                            + reward.getAmount() + " " + definition.getName() + " from the Casket.");
                }
            } else {
                random = Misc.getRandom(ULTRA_RARE.length - 1);
                reward = new Item(UNCOMMON[random][0], UNCOMMON[random][1]);
            }
    
            if (!command) {
                c.getItems().deleteItem(CASKET, 1);
                c.getItems().addItem(reward);
            } else
                c.getItems().addToBank(reward, false, true);
    
            Server.getDatabaseWorker().submit(new ReceiveRewardLog(c, Type.CASKET, reward));
            c.getAchievements().increase(Achievement.OPEN_10_CASKETS, 1);
            c.getAchievements().increase(Achievement.OPEN_25_CASKETS, 1);
        }
    BUT



    You can definitely do unique content on a custom server that isn't low-quality (I'd still say that my raids 2 shown in this video above is the most unique raids done by a custom rsps so far).

    I'm working on going back and correcting what I can in regards to low-quality npcs (such as replacing pikachus with higher quality mobs) but shit like that takes a while. While I believe my server is among one of the three that are decent atm, I still would never refer it as good; I'm always looking to improve upon it.

    For example:

    [Only registered and activated users can see links. ]

    [Only registered and activated users can see links. ]

    [Only registered and activated users can see links. ]





    Imagine 2 will only feature some IDEAS from Imagine V1, but are completely revamped comparative to the original server, also completely unseen content and content replicated from RS. But ye soon
    well first of all 'there are no decent custom servers out there' was just my opinion(judging by the few vids i've seen on a custom server)
    no doubt proper unique content is possible in custom servers, but every custom server(based on the vids) still looks so bad.
    even the one u linked, the textures of some models look completely fucked, example from the vid u linked:

    models aren't the only problem but it's definately a part of it imo

    edit: "(I'd still say that my raids 2 shown in this video above is the most unique raids done by a custom rsps so far)."
    well isn't exactly difficult when almost every other custom server is trash, and the ones that aren't are also not great
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  7. #16  
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    Quote Originally Posted by Suic View Post
    well first of all 'there are no decent custom servers out there' was just my opinion(judging by the few vids i've seen on a custom server)
    no doubt proper unique content is possible in custom servers, but every custom server(based on the vids) still looks so bad.
    even the one u linked, the textures of some models look completely fucked, example from the vid u linked:

    models aren't the only problem but it's definately a part of it imo

    edit: "(I'd still say that my raids 2 shown in this video above is the most unique raids done by a custom rsps so far)."
    well isn't exactly difficult when almost every other custom server is trash, and the ones that aren't are also not great
    Yea, PlayerOwn did that model 3 years ago. Definitely not good Is on my list of shit to re-do eventually, but that's also my point ^ Refining the crap bases/old stuff in existing servers takes time.
    I was just using that as an example of unique mechanics that customs have the ability to do.

    Also, the goal should be to strive toward being a good RSPS with unique content, not a good custom server. That's where everyone does it incorrectly and what I plan to change.
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  8. #17  
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    Quote Originally Posted by SilverNova View Post
    People always say that "if decent custom servers were out, I would play them" or "if high-quality custom servers were available they would be super popular".
    Then when they come around, no one actually plays then and they die out... What a coincidence.
    spoiler: that's because they aren't actually high quality servers
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  10. #18  

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    Quote Originally Posted by Thakiller View Post
    spoiler: that's because they aren't actually high quality servers
    If you don't think [Only registered and activated users can see links. ] or [Only registered and activated users can see links. ] were high quality servers, then you're either delusional or have too high standards.
    [Only registered and activated users can see links. ]

    I ponder of something great...
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    Runex is definitely one of the better custom servers out there.

    And mine, but I'm biased.
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    Quote Originally Posted by SilverNova View Post
    If you don't think [Only registered and activated users can see links. ] or [Only registered and activated users can see links. ] were high quality servers, then you're either delusional or have too high standards.
    it's all going to depend on your subjective idea of "actually high quality". i mean for reference the vast majority of genuinely good resources developed by real programming talent in this community has gone to waste. almost all talented programmers on this site have moved onto real life endeavors. summarily the best of what you see on rune-server is simply the best rune-server has to give.

    the cyclical issue with making "high quality rsps" is that you have to put an immense amount of time into creating a good one, and with that amount of time you have to have some kind of financial return. these cats who say they "aren't in it for the money" start to change their tune when they realize they're dumping dozens of hours a week into their project. the temptation to take advantage of the money in rsps has always outweighed the desire to actually create a good one. not to mention there are no viable career paths after dumping years into rsps, you don't exactly stick "profiteering off of blatant copyright infringement" on your linkedin

    fwiw thats obviously not to say there aren't good rsps out there, it's just that there's minuscule genuine talent involved in rsps these days
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