Originally Posted by
OogleBoogle
Looks pretty neat, this built in Unity?
Goodluck with this man
Yes this is!
OT:
I have done plenty of updates since the last post, I will post a list below
Code:
- Lot of map design work
- Spent about 4-5 hours on items, setting stats on them, their required levels, and making sure all hover descriptions matched.
- Added like 20-30% of the smithing recipes in
- Raw chicken is now able to be picked up.
- Range is now in process, and bow and arrow is working, you can shoot from a good distance with the bow.
- Added drop items to more items, and actual armour so we can see how that loads on the floor.
- Added a method to block users from decompiling our source code. You can only decompile the client code.
- Backed up every UI as a prefab, so we can have backups incase any rollbacks.
- Completely changed the way that hitpoints bar looks.
- The punch & kick ability has been implemented in the game.
- Fixed navmesh issue wish npcs falling in ground
- Range arrows will now drop variant of arrows, depending which one is worn. (Not just a base arrow)
- Made the water have a less fake blue tint added on to it, made it a deep dark sea blue.
- Tweaked settings in the terrain & lighting to combinate a super clean colored terrain.
- Added clouds you see them on the floor & a sunflare.
- No longer should lag bits while running near other players in-game.
- Magic spells now have a projectile graphic to them along with an animation.
- Raised the height on certain areas in the home area, to have some flat land and even spaces.
- Fixed collider for the stove, so it's easier to click
- Portal to access rock monster/crabs.
- Player will start with a basic horse mount for faster movement
- Bucket on well will no longer throw an error, and will remove bucket from inventory.
- Fixed the navmesh for the new map build.
Be sure to check out our new website to Mistex
Also updated with some new pictures