To everyone else supporting the claim without any reasons either, you don't deserve anything.
Just to fess up Corey's reason "RSPS isn't the real world" isn't an argument. K thanks.
OP, this is a good tutorial as it's helpful for local development environments for sure, but the proper way of running an RSPS is definitely not running an IDE on production and I want to make that very clear to everyone here.
I almost feel like I'm being trolled at this point.
It's good practice to have a staging and a live environment.
A lot of people are confused to the argument on this thread.
The argument here is that it's poor practice to develop on a virtual private server as well as operate the live game on the same machine. In most cases, actual businesses will have development on virtual machines, but again, this is a private server community.
It's bad practice because:
1. Most people who run a Virtual Server often have no idea how to secure it. Why would you leave the source code open on something most people have no means to secure?
2. IDE's consume a lot of resources, and most people don't purchase high-end machines. This is a waste of resources, when you could easily run a jar or bash script to run your server.
3. There should always be a production/staging and a live environment, as we all might have experienced there are a lot of unforeseen incidents that can occur, such as data loss, irreversible changes, and since this is "RSPS" a lot of you trust people you shouldn't. It might be necessary to pull from the live or vice versa, from the production server to revert these types of issues.
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