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  1. #1 Delete 
    Registered Member
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    can delete, thanks
    Last edited by Stugger; 12-30-2021 at 06:04 PM.
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  2. #2  
    RSPS youtuber

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    Very trustworthy person, he did map services for us before and now I will gladly purchase this tool for myself!

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  4. #3  
    Creator Of Gallifrey
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    10/10
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  6. #4  
    Super Donator

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    Doppeee will be buying thanks for this
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  8. #5  
    kinda inactive

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    Looks cool, nice job man. If you get multiple region support and undo / redo features added in the future that would finish it off nicely.



    The pioneering custom server network

    Spoiler for wat:








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  10. #6  
    ᗪ乇尺乇乙乙乇ᗪ

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    Omg its finally out, really happy to see some more 667 support. Looks great Stugger you did a great job on it. GLWS
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  12. #7  
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    this tool is one of the best glws
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  14. #8  
    Retired

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    Good stuff and best of luck with sales.


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  16. #9  
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    Vouch for my man, extremely good tool. Worth the $
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  18. #10  
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    Thanks for the kind words all!

    Update V2.6 - Took care of the majority of what people wanted, still relatively beta update though, I don't have a lot of testing time. Thanks to the users who are testing by using
    Code:
    	- Undo / Redo has been implemented. The stack stores up to 3 changes that can be undone and redone. You can undo with ctrl+z and redo with ctrl+y. 
    		- Now that ctrl is in use, moving down a plane has been swapped to the alt key (or page down as before).
    	- Model Viewer should no longer stall or crash client (will still commonly show eggs though).
    	- The entire canvas is now click-through (except the minimap and settings button). Some hidden interfaces were still clipping, causing click-deadzones.
    	- "Load Region" option in worldmap is now enabled, meaning you can directly load into regions from the worldmap (before you could only copy the regions data to the current region).
    	- WASD now moves smoothly while holding keys, before-hand it would jerk when held.
    	- WASD now rotates the player in the relevant direction (when player model is set to be shown) .
    	- Implemented quite a few safeguards to prevent unknowingly doing things that can crash the editor or break the cache.
    	- Music should no longer play anywhere in the client.
    	- Various small UI visual fixes.
    	- Edited the loading screen so it no longer uses an imaged background. Played with the colors a little as well because why not.

    Some media:

    Spoiler for Media:

    Undo / Redo

    WASD (I played with this way too much, it's kind of fun to drive around haha)

    Worldmap region loading

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