Thread: RSPSi 3D Map Editor

Page 11 of 24 FirstFirst ... 91011121321 ... LastLast
Results 101 to 110 of 231
  1. #101  
    Registered Member
    Join Date
    Jan 2018
    Posts
    0
    Thanks given
    0
    Thanks received
    0
    Rep Power
    0
    Quote Originally Posted by Ints View Post
    Or you can pay the full price like the rest of us...
    Not everyone has $150 to hand...

    I'll use the leaked one for now I guess.
     

  2. #102  
    Rune-Server Affiliate

    Join Date
    Jun 2014
    Posts
    162
    Thanks given
    1
    Thanks received
    41
    Rep Power
    101
    Purchased.

    Will edit post when I see how it works. Thanks!
     

  3. Thankful user:


  4. #103  
    Registered Member
    Join Date
    Jan 2018
    Posts
    136
    Thanks given
    143
    Thanks received
    10
    Rep Power
    58
    Thank you so much! i am going to have a good look on how to use something like this! I was looking around for ages and being spun to dead links or outdated tools, greg sent me here i will download and use this tool
     

  5. #104  
    Donator

    Join Date
    Dec 2015
    Posts
    46
    Thanks given
    4
    Thanks received
    6
    Rep Power
    39
    Does this work for a 667 revision based RSPS? If it does, ill buy it right away. Big probs anyway!
     

  6. #105  
    Super Donator

    RSPSi's Avatar
    Join Date
    Mar 2011
    Posts
    169
    Thanks given
    70
    Thanks received
    173
    Rep Power
    328
    Quote Originally Posted by FudgeScape View Post
    Does this work for a 667 revision based RSPS? If it does, ill buy it right away. Big probs anyway!
    Depends on what client you're using and if it loads only 667 data. I'm writing a plugin at the moment for single revision data (377, 459, 525, 667).


    Update v1.12


    Attached imageAttached image

    New features:
    • The editor now has a launcher screen for selecting your cache location and changing your plugins before launch.
    • You can now get the overlay or underlay of a selected tile and paint with it straight away.
    • You can now show mapicons as objects, so you can treat them like any other object.
    • Objects with minimap icons have "minimap-function:id" appended to their name so you can search for them.
    • Minimap functions without objects just show as their sprite in the Object Swatch Builder window.
    • You can now unselect an object by clicking on it (for shift clicking multiple objects)


    A few fixes:
    • Maps can now be saved straight to .gz format from the editor
    • Fixed a memory leak to do with mapicons
    • Shift clicking objects then copying them is more reliable.
    • Fixed a few issues that caused a crash at startup


    This latest update comes with a cache packed with #161 data. Files are up on Sellfy with sources for you to download

    I'm currently putting together a new site so I can move away from Sellfy. It's causing me a few issues with people not being able to download up to date files and I'd rather have a place where I have more control over the files and how they're delivered. I hope to have this up soon.

    The next updates I'm working on editor wise are a world map with map_index editing, implementing auto packing into caches for maps and map_index. In future I'd also like to have an object definition editor and floor definition editor that packs right into the cache. I'm not sure how difficult those would be so I'm not giving an ETA on them as of yet. The map will be released with the next update.

    Edit: I'm also looking for someone to help me with some graphic design and perhaps redesign the thread. If you're interested add me on discord so we can discuss.
     

  7. #106  
    Donator

    Join Date
    Dec 2015
    Posts
    46
    Thanks given
    4
    Thanks received
    6
    Rep Power
    39
    Quote Originally Posted by Photon View Post
    Depends on what client you're using and if it loads only 667 data. I'm writing a plugin at the moment for single revision data (377, 459, 525, 667).


    Update v1.12


    Attached imageAttached image

    New features:
    • The editor now has a launcher screen for selecting your cache location and changing your plugins before launch.
    • You can now get the overlay or underlay of a selected tile and paint with it straight away.
    • You can now show mapicons as objects, so you can treat them like any other object.
    • Objects with minimap icons have "minimap-function:id" appended to their name so you can search for them.
    • Minimap functions without objects just show as their sprite in the Object Swatch Builder window.
    • You can now unselect an object by clicking on it (for shift clicking multiple objects)


    A few fixes:
    • Maps can now be saved straight to .gz format from the editor
    • Fixed a memory leak to do with mapicons
    • Shift clicking objects then copying them is more reliable.
    • Fixed a few issues that caused a crash at startup


    This latest update comes with a cache packed with #161 data. Files are up on Sellfy with sources for you to download

    I'm currently putting together a new site so I can move away from Sellfy. It's causing me a few issues with people not being able to download up to date files and I'd rather have a place where I have more control over the files and how they're delivered. I hope to have this up soon.

    The next updates I'm working on editor wise are a world map with map_index editing, implementing auto packing into caches for maps and map_index. In future I'd also like to have an object definition editor and floor definition editor that packs right into the cache. I'm not sure how difficult those would be so I'm not giving an ETA on them as of yet. The map will be released with the next update.

    Edit: I'm also looking for someone to help me with some graphic design and perhaps redesign the thread. If you're interested add me on discord so we can discuss.
    I´m using the Poanizer Project client. I believe it´s an update from the extinction v2 client. I could give you the link for the client or do you might know if it works? Really want to buy this and support you. Love the work you put up with this! Big probs.
     

  8. #107  
    Registered Member
    Join Date
    Jun 2013
    Posts
    129
    Thanks given
    7
    Thanks received
    9
    Rep Power
    11
    Friendly bump
     

  9. #108  
    Act Free Of Doubt.
    Buzzle's Avatar
    Join Date
    Apr 2012
    Posts
    234
    Thanks given
    124
    Thanks received
    58
    Rep Power
    43
    Does this support the osrs cache?
     

  10. #109  
    Rune-Server Affiliate

    Join Date
    Jun 2014
    Posts
    162
    Thanks given
    1
    Thanks received
    41
    Rep Power
    101
    Quote Originally Posted by Buzzle View Post
    Does this support the osrs cache?
    Yes it's the default one that is loaded already I believe.

    Overall, works great, few glitches here and there. But simply restarting the Map Editor after saving works fine.
     

  11. #110  
    Act Free Of Doubt.
    Buzzle's Avatar
    Join Date
    Apr 2012
    Posts
    234
    Thanks given
    124
    Thanks received
    58
    Rep Power
    43
    Quote Originally Posted by NRPK View Post
    Yes it's the default one that is loaded already I believe.

    Overall, works great, few glitches here and there. But simply restarting the Map Editor after saving works fine.
    Thanks, bought it.
     

Page 11 of 24 FirstFirst ... 91011121321 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Replies: 15
    Last Post: 03-12-2021, 09:26 AM
  2. Need help understanding 3d map editor
    By pofroze in forum Help
    Replies: 0
    Last Post: 11-07-2016, 05:16 AM
  3. Replies: 2
    Last Post: 11-11-2015, 06:20 PM
  4. [317] 3D Map Editor Cheap!!!!!!!!
    By BrAckEtS in forum Selling
    Replies: 7
    Last Post: 01-11-2014, 03:20 PM
  5. 3D Map editor powered by Unity
    By Ed in forum Projects
    Replies: 161
    Last Post: 01-23-2011, 11:58 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •