Depends on what client you're using and if it loads only 667 data. I'm writing a plugin at the moment for single revision data (377, 459, 525, 667).
Update v1.12
New features:
- The editor now has a launcher screen for selecting your cache location and changing your plugins before launch.
- You can now get the overlay or underlay of a selected tile and paint with it straight away.
- You can now show mapicons as objects, so you can treat them like any other object.
- Objects with minimap icons have "minimap-function:id" appended to their name so you can search for them.
- Minimap functions without objects just show as their sprite in the Object Swatch Builder window.
- You can now unselect an object by clicking on it (for shift clicking multiple objects)
A few fixes:
- Maps can now be saved straight to .gz format from the editor
- Fixed a memory leak to do with mapicons
- Shift clicking objects then copying them is more reliable.
- Fixed a few issues that caused a crash at startup
This latest update comes with a cache packed with #161 data. Files are up on Sellfy with sources for you to download
I'm currently putting together a new site so I can move away from Sellfy. It's causing me a few issues with people not being able to download up to date files and I'd rather have a place where I have more control over the files and how they're delivered. I hope to have this up soon.
The next updates I'm working on editor wise are a world map with map_index editing, implementing auto packing into caches for maps and map_index. In future I'd also like to have an object definition editor and floor definition editor that packs right into the cache. I'm not sure how difficult those would be so I'm not giving an ETA on them as of yet. The map will be released with the next update.
Edit: I'm also looking for someone to help me with some graphic design and perhaps redesign the thread. If you're interested add me on discord so we can discuss.