The long awaited v1.16 update is finally here. This update includes:
A rewrite of the cache handler
- The RSAM cache library I was previously using has been replaced with Displee's cache library.
- A plugin has been written to support pure OSRS caches
- Support has been added so plugins can specify which index a resource should be loaded from
- OSRS sprite archive decoding has been added
- XTEA support has been added to map decoding
New features
- The tile selection tool has been rewritten so selecting tiles is a lot clearer and smoother
- The tile selection tool now shows different colours for selected and pending-selected tiles
- The show tile flag options now display as a different colour depending on the current height level
- Holding CTRL while moving will now slow the camera movement down
- Holding ALT while using the S_F tool will remove the selected flag from the tile
- Holding SHIFT while painting overlays will only paint onto tiles with existing overlays (and keep their shape)
- A checker brush has been added to the brush shapes (use Q or E to switch between the checker position)
- An absolute height option has been added that allows you to set the height using the height tool on z > 0 more clearly
- You can now show overlay and underlay ids as floating text in world
- You can now show tile heights as floating text in the world in absolute or standard format
- You can now set the height for the S_H tool without having to open a new window
- Added a remapper tool that takes a .json and a folder of maps, and converts any ID into a differnt ID given in the json file (used for updating maps between pre 180 and 180+)
Object swatches
- Object swatches now save their rotation
- You can now give nicknames to object swatches
- Object swatches can now be dragged around and reordered
- There is a new right click option on object swatches that will open it in the object viewer
Optimizations
- Memory usage has been reduced
- Lag when multiple regions are loaded and you're using a tool has been reduced
- The map_index editor now uses a threadpool to generate the images for each chunk
- Removed key and mouse input from the main render loop for more responsiveness
- Changed how often the minimap redraws
- The S_O and D_O tool will only highlight a single (closest) object if multiple objects are under the mouse
Bugfixes & Misc
- Textures > 50 are now supported everywhere in the editor and not just on models
- Changed how shortcut are done when using tools
- Fixed import/pasting tiles not being undoable
- Fixed a bug that would make undoing deleting walls/wall decorations fail sometimes
- You can no longer type in the current height box
- The editor layout has been modified slightly, the minimap is now 256 x 256 and most dialogue boxes now use the dark theme
The previous plugin that supported 317 loading OSRS data is now called OSRS317Plugin!













could you help me?
. No regrets. It has everything you need in it to create custom maps and more 


