[05.07.13]
- Teleblock saving
- Diagonal attacking corrected
- Admins can now disable/enable setting the default spawn at mage bank
- GMaul has been corrected
- IPban command reworked
- Clan chat colour now saves
- Spellbook ordering now saves
[01.07.13]
- Added PvP Worlds and configured the source to work with them these worlds can be turned off by a single boolean
- Huge client overhaul
- When your membership is resetted, your rights should reset if you're not a mod/admin
- NPC'S no longer get stuck after failed/ended actions
- Player interaction no longer makes your character stuck after ending/failing actions
- Frost dragons now give some slayer experience
- You can no longer drink extremes/ovls/spec restores in PvP zones
- Re-did PvP Timer
[27.06.13]
- Fixed the bug when if you died to a non-npc or wrath in the safe area you would lose items
- Fixed a bug with interface stacking when teleporting/changing regions
- Buffd void accuracy
- Buffd special attack accuracies of some weapons
- Added a vote point system
- Added an improved trade limit system
- Added a voting shop
- Added ring of life and phoenix necklaces
- Fixed the major bug of being able to hijack accounts from lobby bug
- Added a system to enable/re-enable the lobby aswell as MYSQL connections from a command
- Fixed the random special attack percentages
- Fixed combat exp rates
- You cannot multi logg with more than 1 account on the same IP
- Death method reworked
- Introduced lifetime bronze and silver members
- Fixed a lot of bugs pertaining to the membership system
- Updated the commands
[09.06.13]
- ItemDefinitions work
- Tweaked PvP Timer
- If you die in the wilderness you will end up in edgeville, however outside the wilderness you will end up in lumbridge
- If you are frozen and your attacker is further than the autocast distance you will automatically become unfrozen
- Added sorceress garden minigame
- Modified the way the server thinks we are hosting on a VPS
- Nomad Area has become a multi-zone
- Updated Npc dropping system for most damage killer
- Starter tutorial modified so if you skip you get 'half starter'
- Added a general store
- PvP Timer has been corrected for clan wars
- Equipment dupe has been fixed
- An 'afk' timer has been created to see if you are idle for more than 4 minutes then you automatically logout
- BH target searching method updated
- Temporarily removed trade limit (5 kills)
- You get armour upon skipping the starter now
- Fixed the weird npc attacking bug
- Horvik now has been given a dialogoue to handle barrow item repairing
- The skillcape dialogue has been re-done
- CombatMovement distance
- Introduced some F2P Items into the game
- Added team capes into the game
- Prayer system has been perfected
- Accuracy of DH improved
- Overload potion and Extreme potion's now correctly reset upon entering the wilderness
- Added auto-member server sided platform
- Increased slayer drops for abby demons
- Pure command now gives you 60 attack instead
- Added a ::tank command
- Added ::med command
- Fixed gen store bug
- Nerf'd dds and dh
- Added wildy warning interface when teleporting to different locations in the wilderness
- Fixed DC bug for consta hit splats
- Reduced the ep update time
[07.06.13]
- A display name system has been written and the server recognises any display names that are active,
- Cannot write your password in public chat/pm's,
- A lot of system messages have been re-done,
- Bug with not being able to interact with invy after editing character is fixed,
- Re-did ItemDefinition GUI to support damage soaking and correct certain stuff like item dropping,
- A lot of items that should have been dropable are now dropable (if you still find some please report it),
- Tweaked the item requirement level you need for items,
- Added poisoning and modified death method to support this,
- Added the revenant NPC definitions,
- Modified some of the way some content was handled and placed them into handlers instead,
- Fixed a bug with the poisoning handler (you couldn't attack nobody with no item) the handler has now been done properly,
- Corrected the teleblock graphic and projectile,
- If you are carrying a summoning pouch/scroll or have a familiar summoned in the wilderness your combat will change,
- Tweaked the code for poisioning to check if the attacker is a player and the vitcim is a player,
- All drops for ALL NPC'S have been reworked and re-done,
- Modified login message
- Added steel titan
[23.05.13]
- The Dark bow special attack has been reworked,
- Some commands have been modified/added,
- Nex can no longer attack you outside a radius of 15 from the center tile,
- The correct banker has been added to the nex area,
- Removed useless teleport commands, cele, wests, mb, multi to make use of tabs and spellbook teleports and edge lever.
- The dark bow can now be used by everybody and not just members,
- Added the mage arena (only magic attacks can be used there),
- KBD has been added (only way to get there is by the ladder in the wilderness),
- Nomad boss has been added with a specific drop,
- Kalphite Queen has been added,
- Metal dragons have been added,
- The ancient staff now has the correct attack animation,
- Can no longer rest and attack somebody,
- Can only add people to your friends/ignores if they 'exist'.
- Corp has been re-worked,
- Added Spirit terrorbird summoning pouch,
- Added war tortoise summoning pouch,
- Added a tutorial for new players (must do if you want the starter/reward),
- Changed the characters allowed when creating an account,
- Duel arena forfeit has been given an option dialogue,
- Added damage soaking,
- Can now equip items on the equipment screen interface,
- Added player titles,
- Cant attack familiars in non-multi | cant use familiars to attack players in non-multi,
- Changed the way backup's work,
- Tweaked clan stuff,
- Tweaked magic/teleport stuff,
- Death NPC appears on death now in the wildy,
- Re-did all admin commands,
- Added revenant caves with the monsters,
- Members now have a choice of using either developer console or ::,
- Death method re-done,
- Looting according to damage priority,
- Re-worked npc drops,
- Updated member icons,
- You drop bones on death now,
- You cant create a grave if you dont lose anything,
- You will now be forced to edit your character design upon first login, you can re-edit with ::char,
- Cant use certain usernames when creating new accounts.
- New images loaded from cache
- Interface changes client sided
[23.04.13]
- The delay between the hitmask of the DDS spec is now corrected
- Wildy ditch jumping has been modified to stop the 'super jump'
- The bug with the protect item prayer has been fixed
- Security for client commands has been introduced
- There is now server sided protection for the 'attack option' client hax
- The PJ timer has been modified to match the delay of dark bows (this is like RS)
- Added the bounty hunter minigame
- The dragon scimitar special attack now correctly drops and opponents prayer for 10 seconds
- Degradable items on death now break
- A players profile will be saved on disconnecting as well as logging out normally
- Tweaked server rules
- Imbued rings have been introduced into the game with a slayer requirement from the slayer shop
- You can now enchant helms at pickupstix
- The requirements for void armour has been corrected
- If you die inside the gamers grotto you will now spawn inside the grotto instead of the default location
- When you exit a clanwars portal you will now end up at a random tile inside the grotto
- Playerupdating has been tweaked
- You can now sell strange tokens back to mandrith
- If you PK Nex armours they will degrade into a weaker version of the original this can be used by normal players
- Some Alch prices have been tweaked
- Corrected the requirements for broken Nex armours
- The clients developer log has been changed to red
[17.04.13]
- Updated the corporal beast cave
- Added a manager for spirit shield creating along with dialogue through Summer blonde NPC
- Spirit shield manager now supports multi-shield creating
- The special attack containers for the Armadyl Godsword and Dragon dagger have been tweaked
- Wolpertinger summoning is now supported
- Added a summoning shop which handles with random charms as a currency
- The yell command has been totally re-worked
- The requirement to teleport to the corp area has been removed instead the requirement is now on entering the cave
- Gamers grotto area has been inrtoduced
- A huge dupe caused by a tradesession has been temporarily fixed
- The duel arena decline glitch has been fixed
- The teleport lever in edgeville teleports you to the correct location now
- Nex has been tweaked
- The 1 hit bug has been fixed
- You can now longer attack somebody with the same IP/Hostmask as yourself
- You can now longer gain PkP from someobody with the same IP/Hostmask as yourself
- Tweaked the PkP multipliers for members
- A membership system has been created
- The lobby now supports the membership system
- If you kick/ban somebody from your clan chat once everybody leaves the map will be cleared
- Tweaked the dialogue for Pretzel bert
- The client now supports member ranks displaying a correct symbol next to the players name
[09.04.13]
- The opcode that handles dropping items from your inventory has been tweaked
- Itemdefinitions tweaked
- Added some items into some shops
- All primal weapons removed from the wilderness
- CorporalBeast has been tweaked
- Increased the XP reward when thieving from master farmers the new experience is set at 100
- Sellall command modified
- Added a slayer system
- Misc server package organisation
[06.04.13]
- The barrage spell graphical errors have been corrected
- Iron key drop rates has been reduced to 5%
- Primal weaponry now has a value of 250,000,000 the armour has a value of 100,000,000
- You cannot attack anybody in the wilderness with primal armour this excludes the weaponry
- Tweaked some itemdefinitions
- Sellall command has been modified to allow the selling of noted items also added a filter for unsellable items
- Pickpocketing of master farmers now gives you the fixed price of 100,000 the NPC now also moves after stunning you
- More dungeoneering NPC's have been spawned
- Added some requirements for attacking some bosses at dungeoneering area
- Drop rates of all NPC's in the dungeoneering area have been tweaked
- The safe PvP area now contains a multi-zone
- A server-supporter rank has been introduced into the game
- Skillcapes have been introduced into the game along with their respective NPC's
[03.04.13]
- The pickpocketing of master farmers now gives a random reward between (0, 300,000)
- A JVM uptime tracker has been added to monitor how long the JVM has been running for
- Tweaked the ClanManager class
- Tweaked player saving
- Tweaked the backup manager
- The requirements for fost dragons has been reduced to 35 dungeoneering
- The value of frost bones has been increased to 273,000
- The value of dragon bones has been increased to 100,000
- The value of green d'hide has been increased to 50,000
- Tokkul can now be bought in a ratio of 1:500,000 from mandrith
[23.03.13]
- Fixed the requirement to weilding a G-Maul
- Tweaked some interfaces
- More shops added
- Tweaked some itemdefinitions
- Tweaked the death method
- Added a backup/rollback system to manage the server
- Started on summoning
[18.03.13]
- Tweaked Staff of light further
- If you were praying magic then the teleblock timer is reduced by half of the normal teleblock timer
- Added a custom interface to replace the task list tab, this houses player and server information
- Added some more shops
- There is now a defence level requirement for piety and chivalry as well as when changing to certain spellbooks
[12.03.13]
- Corrected the Staff of light special with their correct timers
- Added the TeleBlock spell
- Added a flashing icon from removing something in a tradesession
- Wilderness summoning level update
- Cleaned up the source
- Added a sellall command
- Modified some shops
- When casting a magic spell you will now request a faceto requirement
[27.02.13]
- Completely re-did the PlayerAreaTick class
- Minor bug fixes
- Organised source
[26.02.13]
- This was the date I decided to start documenting server development
- This portion mainly consists of cleaning the source, repacking everything everything was re-organised useless classes/content were removed