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So, I'm currently writing a server from scratch, and I'm currently looking into moving the walking over to the server side of things, for various reasons.
And the information I've gathered so far is that I need to validate each step on the server to make sure I don't noclip through a cart or any other entity for instance.
And in order to do so I need to gather the clipping data which resides inside the cache.
The issue is that I have no idea where that is, nor do I know the structure of the cache file so parsing it is going to be pretty hard.
So instead of going through the OnDemandFetcher and then the CollisionMap (which I believe are the classes that handle reading and setting up the clippingData for the client) by myself,
I figured I'd call in for some backup to help me gather that information, and then based on that information I could get familiar with it by maybe creating a few projects that reads the cache and actually gets the map data and parses it in whatever way.
Either DM me on here or leave a comment if you're good with client sided development and you're familiar with the cache.
Nvm, just using Apollo as a reference :kekw:
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